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The Kongs firing into the statue's mouth at the beginning of Button Bash.

Button Bash is the seventeenth level of Donkey Kong Country Returns, as well as the second level of the Ruins (Donkey Kong Country Returns). This level is unique because it featues many buttons that can be pressed to alter the Kongs' (Donkey Kong and Diddy Kong) surroundings, such as creating passages. Another common obstacle are many Barrel Cannons, many of which quickly move to different angles while staying in place (there are some that move up and down too). The level features other unique levels and enemies, such as small hummingbird enemies known as Humzees, that must all be defeated to proceed. Also, one part of the level involves the Kongs shooting along buttons on the wall between two Barrel Cannons. At the end of the level, the Kongs have to shoot into the mouth of a giant rotating statue twice with only four tries to do so. Also, one thing to notice is that this level features many weird monkey statues. Other than Humzees, enemies in this level include Stilts, Tiki Torches, Tiki Tanks, Tiki Goons and Tiki Zings. In Time Attack mode, a time of 2:24:00 is needed to get a gold medal, a time of 2:35:00 for a silver medal, and a time of 2:49:00 for a bronze medal.


Overview

The level starts out in a small jungle area with a DK Barrel close by. There is also a dragon-head statue behind the Kongs with a Puzzle Piece above it. There is a dandelion that can be blown not too far after the DK Barrel. Ahead is a Barrel Cannon over a gap with a river in it below that the Kongs can use to fire into another Barrel Cannon. When in the next Barrel Cannon, the mouth of a large monkey statue opens so the Kongs can fire into it. When the Kongs do so, the Kongs enter a temple and after flying forward (destroying some boards), they land and fall on a large, wide floor with a Stilts and a strange plant (the strange plants that were encountered in the Jungle (Donkey Kong Country Returns) levels) that can be pounded on for a prize. Near the enemy is a switch that activates one of the three Auto-Fire Barrels whenever it is pounded. When the switch is pounded on three times, the Kongs can access the Auto-Fire Barrels, which are being held in the hands of three monkey statues. When the Kongs enter the first Auto-Fire Barrel they must move right to enter the next Auto-Fire Barrel. Then they must move right to enter the third Auto-Fire Barrel. They can move left or right. They can move left to reach a wall of grassy turf that leads to a Puzzle Piece, or right to a floor to proceed. A Tiki Tank walks on this floor and the letter K of the K-O-N-G Letters can be found high above this floor. A dandelion that can be blown on can is also on this floor. At the end of this solid floor, there is a Barrel Cannon in the gap nearby. The cannon aims in three different directions, changing its aim every second, like the many others further in the level. A button is on the ceiling that the Kongs must hit to lower the wall to the right of them. The Kongs can then fire onto the solid floor. The straight pathway leads to a large empty room. Soon, the wall that was lowered moves and stops underneath the high wall on the left to form another wall, locking the Kongs here. After it does so, Humzees appear and attack the primates. Once they are all defeated, two Barrel Cannons appear, parallel to each other. When entered circular markings appear between the two Barrel Cannons. When the markings turn red (they also make a sound when they do so) the Kongs must fire into the opposite Barrel Cannon. The Kongs are really just firing through the markings. They must do this three times to create an Auto-Fire Barrel between the two Barrels. When the Auto-Fire Barrel is entered, they are fired downwards. After a while of falling, they land on a floor creating a crater (which automatically defeats two Tiki Goons nearby) due to the impact of them landing on the floor. Next to two more Tiki Goons is an area of Barrel Cannons. The first Barrel can shoot them past a Tiki Zing, and then into another Barrel Cannon that can fire the Kongs to a button to the left of them. However, the Barrel Cannon changes its angle in three different directions every second, so the apes must be careful. However, red marks around the Barrel Cannon show the directions that the Cannon tilts to (the apes will more of this from here, use this to tell the angles that other Barrel Cannons tilt in and to tell which ones tilt and which ones don't). After hitting the button, a Barrel Cannon appears to the right of them. After landing back into the Barrel Cannon, the apes can fire themselves to the Barrel Cannon to the right of them. This Barrel Cannon moves up and down, with a Barrel Cannon above it to the far left that the primates can fire to. When the Kongs fire to this Barrel, it changes its angle. It can fire the Kongs to spikes below it (which damage the apes if touched), to the previous Barrel Cannon to the right of it, or to an Auto-Fire Barrel above it. After firing into the Auto-Fire Barrel, the Auto-Fire Barrel tilts right and fires the Kongs to the next Barrel Cannon. This Barrel Cannon moves up and down, with a floor to the right of it above it. The Kongs can fire to this floor. Here, the primates can find a Stilts and the letter O high in the air. At the end of this floor, is a large gold switch. When the switch is pounded enough times, the wall in the background falls, revealing an area far in the background. With the use of two Barrel Cannons, the Kongs can fire to this area, where they will land on a floor with the Tutorial Pig hosting the checkpoint. Immediately after the checkpoint, there is a DK Barrel and two Tiki Tanks, as well as a curved ceiling of green,
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The Kongs on a grassy turf above the first Tiki Torch in the level.

grassy turf above them that the apes can climb on. On the ceiling of grassy turf, the Kongs can move west and up to a strange plant that can be pounded on to create a skull Barrel Cannon (skull Barrel Cannons/ Auto-Fire Barrels destroy themselves after firing the Kongs). The skull Barrel Cannon fires the Kongs to a Bonus Room. If the duo travel east along the grassy turf, they eventually reach the end, where a Barrel Cannon moves side to side below them. When the Barrel Cannon moves directly below them, they should fall into it and have it take them to the right where another Barrel Cannon is positioned. In this next Barrel Cannon, the Kongs should use this cannon that moves side to side to hit four buttons on a ceiling above them. However, when each button is hit, it flips over to reveal some spikes, so the Kongs must try not to hit the spikes. When all buttons are hit, the ceiling of spikes moves into the wall and another wall closes over it, so that the grassy turf above can be accessed. The grassy turf can be climbed across to a small floor with a Tiki Torch and a strange plant on it. Some spikes are above on the ceiling. On the other side of the spikes is some more grassy turf on the ceiling that can aid the Kongs in crossing spikes and reaching a larger area with another Tiki
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The Kongs slide down the slanted slide-like bridge/floor and reach the next Barrel Cannon area.

Torch roaming the area slowly. To the right of this enemy is a small curved area of grassy turf on the floor that can lead to a hidden Puzzle Piece, while above it is a wall covered in more of the grassy, climbable turf. At the end of this turf, the Kongs can find a Barrel Cannon to the right of them and button on above the cannon to the right. The Kongs can jump into this Barrel Cannon and fire into the button to cause the wall of spikes above the grassy turf to flip over revealing some more climbable grassy turf. They must be careful for the cannon tilts in three different angles every second. The Kongs can then fire back onto the grassy turf and continue climbing. They make their way to solid ground below them, which they must fall onto. Here, there is a long slide-like wooden floor/bridge that goes downhill. When the Kongs roll/slide down this, they can find another Barrel Cannon area (or you might as well call it a Barrel Cannon "maze"). The Kongs should enter the nearest Barrel Cannon, to fire past a Tiki Zing into another Barrel Cannon. This cannon tilts in three different directions. There is a Barrel Cannon above it as well as a Barrel Cannon the right of it. The Kongs should carefully fire to the Barrel Cannon to the right, which also tilts in three different directions. There is a Barrel Cannon above this cannon, a gap to the right, and the previous Barrel Cannon to the left. The Kongs should fire to the cannon above them, which also tilts in three directions. There is a Barrel Cannon to the left and right as well as the previous Barrel Cannon below them. The Kongs should fire to the Barrel Cannon on the right. In this Barrel Cannon, which also tilts in three different directions, there is an Auto-Fire Barrel above them, a gap below and the previous Barrel Cannon to the left. The Kongs should fire to the Auto-Fire Barrel, which in turn, fires the Kongs to the Barrel Cannon to its left. This Barrel Cannon tilts in three directions, with a button above it and a Barrel Cannon to its left. When the Kongs hit this button, the place is changed a little bit. After falling back into the Barrel Cannon, the Kongs should carefully fire themselves to the Barrel Cannon on their left. This cannon tilts in three different directions: to some spikes above it, to the previous Barrel Cannon on the right, and a Barrel Cannon below it. The apes should enter the Barrel Cannon below them. This Barrel Cannon moves up and down, however there is a Barrel Cannon with a Banana Coin in front of it that the apes can fire to. At this next Barrel Cannon which also moves up and down, the Kongs can fire to a Barrel Cannon to the right of it. In this next Barrel Cannon which tilts in three different directions, the Kongs can fire to an Auto-Fire Barrel to the right of it, to a Barrel Cannon above them, or to the previous Barrel Cannon to the left of them. If the Kongs fire to the Barrel Cannon above them, they can use it to reach the letter N, however, they must repeat the process to get back here. After firing through the Auto-Fire Barrel, the Kongs will be fired to the Tutorial Pig hosting the checkpoint on a solid floor. Immediately after the checkpoint is an area with weird gear-like decorations in the wall. There are four naked Stilts who are on no stilts (therefore, they are running around). After all four are defeated, a switch appears from out of the ground. When it is pounded on three times the window-like gears begin to constantly open and close. When the fast-moving windows open, they create small platforms (monkey statues can be seen when they open too) that the primates can stand on. However, as soon as the new windows open, the latter
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The Kongs firing into the mouth of the giant monkey statue.

windows close, dropping the apes if they are still standing on them. The heroes should, however, notice the spinning knobs (gears) that are a signal that the windows are opening. The letter G is high in this area as well as a Barrel Cannon at the very top to the right. There is a pattern that these windows have; if the apes can understand it (it may take a while to understand on your first try), they can reach the top and get to the Barrel Cannon. After firing from this Barrel Cannon, they enter an Auto-Fire Barrel which fires them from Auto-Fire Barrel to Auto-Fire Barrel around a giant statue. When they reach the top, they enter a Barrel Cannon that is aimed directly at the mouth of a giant monkey statue. When they fire into the mouth of the giant monkey statue, its head spins and they are blasted out by an Auto-Fire Barrel in the statue's mouth. The statue now begins to rotate. The Kongs must now fire into the mouth of the statue while it is rotating twice with only four tries to do so. It spins its head and rotates faster each time the Kongs enter its mouth. When the Kongs enter its mouth for the final time, the statue is destroyed, revealing the level's Slot Machine Barrel and the Kongs in a skull Barrel Cannon. When the Slot Machine Barrel is hit, the level is complete.


Secrets

K-O-N-G Letters

  • K: When the heroes reach the first Tiki Tank in the level, they can find the letter K above its head. The Kongs should bounce on the Tiki Tank to reach it.
  • O: Shortly before the first checkpoint is a Stilts with the letter O above its head. Like with the letter K, the Kongs should bounce on the foe to reach the letter.
  • N: In the second large maze of Barrel Cannons, just before the second checkpoint, the duo should shoot to the end of the area, where a button can be found. After hitting the button, the apes should use the Barrel Cannons carefully to navigate to the letter N, then repeat the process to get to the second checkpoint.
  • G: In the area with the window platforms just after the second checkpoint, the Kongs can find the letter G at a high part of the room.

Puzzle Pieces

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    The Kongs in a Bonus Room.

    As soon as the Kongs begin the level, they can find the Puzzle Piece above a strange, dragon-like head object. They should pound underneath the object's shadow to cause it to fall. The apes should make sure it does not fall on them, otherwise they will be crushed and killed. After the object falls, the Kongs can use it to reach the first Puzzle Piece.
  2. Immediately after the Kongs enter the temple area and land on a floor, they should pound on a strange plant behind them in the corner of the area to reveal a Puzzle Piece.
  3. When the heroes enter the second Auto-Fire Barrel held in the hands of a strange monkey statue, instead of firing and moving right into the third Auto-Fire Barrel, they should move left to reach a wall of grassy turf. The apes should climb along the grassy turf and follow it to reach the third Puzzle Piece.
  4. In the Barrel Cannon immediately before the platform with the letter O and a Stilts, the heroes should fire themselves into a cracked wall to enter a Bonus Room. Here, they must blast between two Barrel Cannons in order to collect 80 Bananas and two Banana Coins. An Auto-Fire Barrel is in the center of the room that the apes must avoid, for it can fire them out of the Bonus Room, causing them to fail at collecting everything. If everything is collected within the time limit of thirty seconds, a Puzzle Piece appears, that the apes can collect with the use of, this time, the Auto-Fire Barrel.
  5. Immediately after the second DK Barrel in the level, the Kongs should climb on some grassy turf above them and head to the left to find a strange plant. If the apes pound on the plant, a skull Barrel Cannon appears that can blast them through a cracked wall into a second Bonus Room. Here, the apes must blast through a moving Barrel Cannon to collect 60 Bananas, two Banana Coins and an Extra Life Balloon. If everything is collected within the time limit of thirty seconds, a Puzzle Piece appears for the heroes to collect.
  6. Not too long after an area where the Kongs must use a Barrel Cannon to hit four buttons to progress to a ceiling of grassy turf are two Tiki Torches quite a distance from one another. The Kongs should jump over/defeat the second Tiki Torch and head right to find a curved floor of grassy turf. While clinging onto the turf, the apes should follow it to the sixth Puzzle Piece at the turf's end.
  7. In the same room as the letter G, the duo should climb up the window platforms and head to the left at the top of the area to find a hidden alcove with the seventh and final Puzzle Piece in it.

Gallery


Trivia

  • Button Bash 12

    The Kongs in the area with the statues resembling the Three Wise Monkeys, even though only two can be seen in the picture (to the far right).

    In the windows area, at the left corner is a statue of a reference to the Three Wise Monkeys.
  • The giant monkey statue at the beginning of the level appears wearing a USA flag-patterned tie. This Easter Egg could be a reference to Billy Mitchell , a gamer known by having world-record scores on the arcade versions of Donkey Kong and Donkey Kong Jr.

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