Wii Wiki
Register
Advertisement
SSBB Giga Bowser 004-1-

It's a giant monster on a small stage!

Bowser 070704c-l-1-

Look Out! Giga Bowser is coming for us!

Bowser 070704a-l-1-

Bowser in transformation.

Giga Bowser is Bowser's Final Smash in Super Smash Bros. Brawl. It causes him to turn into Giga Bowser from Super Smash Bros. Melee, gaining immense strength. While in this form, he is immune to knockback, but can still receive damage, which may leave Bowser severely weakened after the Final Smash. The transformation lasts about 10 seconds. He gains no new abilities while as Giga Bowser, though his existing abilities become more powerful, and most gain elemental side effects, ranging from Darkness, Fire, Ice, and Electricity.

Changes from Melee to Brawl[]

  • Giga Bowser is no longer available as a CPU boss character. Transforming into Giga Bowser with a Smash Ball is the only way Giga Bowser can be used or fought without hacking.
  • All new moves of Bowser's(Such as the Flying Slam and Crawling) are also available for Giga Bowser.
  • Fire Breath weakens over time, unlike Melee.
  • More Attacks have visual side effects
  • Immunity to knockback, but not damage. Being hit by powerful multi-hit attacks can also hinder Giga Bowser's movement. This is essentially the highest value of Flinch resistance in the game.

Moveset[]

Ground Attacks[]

Normal

  • Standard Attack - Two quick claw swipes. 7% damage on first swipe, 9% on second.
  • Dash Attack - Running headbutt. 15% damage. Does 9% damage and slams foe into the ground if the foe is hit around where his tail is connected to his body. Both hits can connect if performed correctly doing a total of 24%.
  • Strong Forward - Punches while leaning his body forward which burns the foe with darkness. 17% normally, 20% if tilted upward, 18% if tilted downward.
  • Strong Up - Swats the air above him which burns the foe with darkness. 11% to 15%, depending on where it hits.
  • Strong Down - Swipes with his claws while crouched, burning the opponent with darkness. Does two hits. First hit is 9% damage and slams the foe into the ground (like a pitfall), second is 15% (total of 24% damage).

Smash

  • Forward Smash - Rears back and then performs a very strong headbutt, creating an explosion in front of him. Does less damage if done up close. 24%-28% uncharged, 33%-39% fully charged.
  • Up Smash - Pounces on all fours and jumps straight up, hitting with the electric spikes on his shell. When he lands, he creates a shockwave that damages enemies farther away. Both hits have an unusual characteristic thats causes an additional 1% damage when fully charging and landing the attack multiple times. Body, 24%-26% uncharged, 33%-36% fully charged. Shockwave, 12% uncharged, 16% fully charged.
  • Down Smash - Retracts into his shell and spins, creating a swirling blizzard that freezes foes. Has limited suction. Seven hits of 3%, then one hit of 13% uncharged (34% total), a max of 47% fully charged.

Other

  • Ledge Attack - Quickly spins onto the stage, then retreats back a bit which burns foes with darkness. 16% damage.
  • 100% Ledge Attack - Slowly climbs onto stage, and does a quick claw jab which burns foes with darkness. 16% damage.

Aerial Attacks[]

  • Neutral Aerial - Spins around inside his shell, spikes releasing electricity. 15% damage.
  • Forward Aerial - Swats forward rather quickly which can burn foes with darkness. 15% damage.
  • Back Aerial - Thrusts out his shell behind him which also conducts electricity. 17% damage.
  • Up Aerial - Swings his head upward. Has huge knockback. 20% damage.
  • Down Aerial - Retracts into his shell and spins himself into the ground which also conducts electricity. Has a limited shockwave if it hits the ground. Multi-hit attack that does up to 36% damage.

Grabs & Throws[]

  • Pummel - Hits foe with his head which also burns them. 6% damage.
  • Forward Throw - Launches foe forward using his head which also burns them. 18% damage.
  • Back Throw - Turns around, and tosses foe forward which also burns them with darkness. 18% damage.
  • Down Throw - Giga Bowser performs a body slam on his opponent. Any other opponents who are near by when Giga Bowser attacks will be forced into the ground. It can semi-spike heavy characters while near an edge at higher percents, and launch lighter characters straight forward with no gravity. 21% damage.
  • Up Throw - Giga Bowser tosses the foe upwards, retreats into his shell, and spins, damaging the foe with his spikes which also conduct electricity. Does multiple hits up to 26% damage.


Special Movements[]

Taunts

Up: Roars (same as Melee)

Side: Bites in front of himself 5 times and wheezes while doing so.

Down: Dances precariously on one foot.

Trophy Description[]

Bowser, transformed into the terrible and brutal form first seen in Super Smash Bros. Melee. While in this form, he's invulnerable--he doesn't get stunned and cannot be budged. His appearance is so fierce, it's as if he doesn't even belong in the Smash Bros. universe. He cannot maintain this form for long, so dealing out damage efficiently is key.

Playable by Hacking[]

Giga Bowser can be selected like a normal character by hacking. His Icon always shows him as normal Bowser. He plays similarly to the Final Smash version, but stays transformed for the entire match even after being KO'd. Other interesting oddities include...

  • The ability to break Smash Balls and enter standby. Attempting to use a final smash like this will either freeze Giga Bowser for the rest of the match, or put him in a permanent(until KO'd) fall, which causes floating on solid ground.
  • Inability to be defeated in a Stamina Match. When played like this, he is unable to turn back into Bowser to be KO'd, so his HP will never drop below 1.
  • When a match is over, Giga Bowser will appear on the Results screen instead of regular Bowser. His win animation is just his Idle animation, and his losing has him in the "Blind" (T Pose) position. Both also keep him at his huge size.
  • Similarly to how he is unable to pick up items or jump on springs, Giga Bowser is also unable to enter doors in The Subspace Emissary. Due to this, it is only possible to complete 4 levels as him, those being Midair Stadium, The Ruined Hall, Battleship Halberd Bridge, and The Canyon, as these levels have no doors.
  • Giga Bowser can be on the stage while any other Final Smash is being used at the same time. He can be hit by all of them. Negative Zone and Peach Blossom have no effects beside damage on Giga. Cook Kirby can actually suck Giga Bowser into the pot, though he only exits the pot after it finished launching the other sucked in items or characters. All 3 Landmasters can Star KO Giga Bowser by hovering above the blast line while Giga is on top of them. Both Triforce Slashes, Blue Falcon, and Great Aether can be executed on Giga, but trap him in the Blind position for most of the attacks' durations due to not having certain animations, with only Great Aether not keeping him trapped afterwards. While being attacked normally breaks one out this T pose trap, it doesn't work on Giga due to his impenetrable flinch resistance. All other Final Smashes will simply do damage with no knockback or other effects.

Origin[]

Giga Bowser was introduced in Super Smash Bros Melee as a boss character at the end of the adventure mode after completing it on Normal or harder without any continues. It also appeared in event match 51 as an opponent alongside, Ganondorf and Mewtwo.

Trivia[]

  • In Stamina Mode, Giga Bowser will not die if reduced to zero HP. This causes the Undead Glitch.
  • Strangely, Giga Bowser cannot swim, pick up items, or use a spring. He can use the Starman item and lightning bolts however, and can also have Bunny Hood, Superspicy Curry, Franklin Badge, and flower effects and be either giant or tiny depending on the size you chose in the Special Brawl mode. Giga Bowser is also unaffected by Pitfalls, Metal boxes, both Mushrooms, Lightning Bolts, and Bumpers (though standing in one can give him invincibility frames).
  • Although he doesn't take knockback, he still takes damage. Interestingly, if he jumps past the upper blast line and gets attacked, he still gets Star KO'd.
  • Some of Giga Bowser's attacks are actually weaker than those of regular Bowser. His forward smash is a good example.
  • Giga Bowser's shield cannot be broken by any means. He can still be damaged when the shield is too small, but it will not break or be canceled. The shield does not return to full strength after the transformation finishes. Also of note is that Giga Bowser cannot be grabbed or inhaled, which also includes special moves having to do with grabbing such as Falcon Dive.
  • Giga Bowser's Whirling Fortress can get caught in lips, such as those on Final Destination.
  • Giga Bowser is one of only two characters who can use Darkness attacks, the other one being Ganondorf. This is not to be confused with poison emitted from Olimar's white pikmin.
  • On New Pork City, the Ultimate Chimera doesn't even attempt to bite Giga Bowser if he gets close but he can still be hit if the Ultimate Chimera tries to bite someone else. Giga Bowser will take 100%, but won't flinch because of his near invincibility. Similarly, the Bulborb will not immediately close it's mouth if Giga Bowser enters it. It will close it's mouth if held open for too long or if a regular character jumps in, though Giga Bowser's size allows him to jump out as if there is no ceiling because he pokes out of it a tiny bit.
  • Giga Bowser actually uses unique voice files instead of Bowser's regular voice clips. His voice clips are much deeper and more menacing than even a Giant Bowser. The game even features "Gigafied" versions of Bowser voice clips not normally heard while in Giga form, such as results screen clips. These voice clips can be found in the game's Sound Test after Bowser's regular voice clips, but before all of his sound effects.
  • The fact that Giga Bowser has a results screen animation when using an infinite Giga Bowser hack is odd, considering Wario-Man and the Fighting Alloys, the other characters playable in this fashion, do not have them and thus freeze the game upon a match ending. Also of note is how this Giga Bowser never turns back into Bowser when KO'd, while Wario-Man will ALWAYS turn back into Wario upon being KO'd.
  • Like Wario-Man, Giga Bowser is always the same color. However, Wario dons a costume to change, while Bowser changes form without clothes. This may be because there was only one Giga Bowser skin but multiple normal Bowser skins.
  • There is claim that a glitch that causes a permenant Giga Bowser transformation on the Bridge of Eldin stage and Green Hill Zones much like the Golden Glitch or Puff Up Glitch. This has been unconfirmed however.

External links[]

Short video demo at 1:09
All Final Smashes being used on Giga Bowser

Smashpedia This article uses content from Smashpedia (view authors), and falls under the compatible Creative Commons license.
Advertisement