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Great Aether is Ike's Final Smash. It was described by the DOJO!! as a more powerful version of his Aether. Ike becomes invincible and swings his sword in front of him and anybody who he hits is sent upward. He then leaps into the air, slashes the character(s) fifteen times with his sword aflame, and knocks them downward with a powerful finishing blow, similar to Link's Triforce Slash. Upon impact with the ground, a large explosion knocks any character that happens to be too close.
The attack does about 74% damage (62% from the attack, 12% in the explosion), and is one of the most damaging Final Smashes in the game. Because the knock back from the explosion is vertical, enemies may not die immediately due to the high blast lines on some stages. In most cases, however, the move does provide significant knock back to launch enemies off the screen. Multiple enemies can be picked up in this attack and, although Ike is invincible during this move, Ike's victims can be attacked by other players along the way down. The full height that the move elevates to the highest point of the stage and particularly stays to the center. On 75m it is an automatic KO because the enemy is brought up to the top platform, very close to the stage boundary. On Pirate Ship it can also OHKO, but only on Jigglypuff. It will also OHKO in the World 1-2 Version of The Mushroomy Kingdom.
At the beginning and middle of the move, Ike yells "Great...AETHERRRR!!"(in the Japanese version, he shouts, "DAI...TEN...KUU!" which can be roughly translated to Great Aether). Due to the fact that Ike moves to the center of the stage when this move activates, on some created stages the downswing can be somewhat of a Sacrificial KO. As with a standard Aether, Ike tosses his sword up into the air, and jumps after it, before attacking his foe in mid-air.
CPU opponents tend to get hit by this move, even if not caught in the initiation. When they try to "add to the woes" of one caught in the move (as Sakurai suggested at DOJO) they don't understand to get out of the way, when Ike plummets down, and get caught in the explosion.
Ike's Final Smash--a powered-up version of his signature move, Aether. Ike faces a foe and swings his sword up for a hit, then tosses his sword into the air, performs multiple nasty strikes, and finally unleashes a mighty overhand blow to send his opponent plummeting down. It's a very impressive sight, but if Ike misses with the first upward swing, he can't use the move.
Oddly enough, this move has never been seen before in the Fire Emblem series. It is possibly a reference to a recurring event in Ike's games known as the "Trial of the Blue Flame", where the goddess of order would be awakened and purge the world of life. However, the flame in Great Aether is regular flame, not blue.
Or it could be a reference to the final blow given to Ashera at the end of Fire Emblem: Radiant Dawn, where Ike uses Yune's Power.
- Interesting to note, when Ike first appears in the Subspace Emissary he uses a regular Aether on the Ancient Minister, he yells out "Great Aetheeer". Maybe because the voice of the final smash sound more heroic, as the way he appears.
- Ike's Final Smash can be cancelled, as could Toon Link's Triforce Slash by attacking at the right time.
|Ike's Special Moves|
|Standard Special Move:||Eruption|
|Side Special Move:||Quick Draw|
|Up Special Move:||Aether|
|Down Special Move:||Counter|
|Final Smash:||Great Aether|