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HandyHazards-1-

The Kongs (in two player mode) jump to a hand that sways back and forth in Handy Hazards.

Handy Hazards is the forty-ninth level of Donkey Kong Country Returns, as well as the third level of the Factory. The entire level requires the use of many giant, mechanical hands as platforms. These hands can be both helpful and harmful, for they serve as both platforms and obstacles. These mechanical hands perform a lot of actions. They are some that repeatedly pound on blue platforms or other hands, some that sway left to right constantly, some that stay still and let another hand come in the background and drop an orange box on it, then drop into the gap and come back out repeatedly, etc. Some hands even control Barrel Cannons. Enemies in this level include Flaming Tiki Buzzes, Pogobots, Pyrobots, and Buckbombs. In Time Attack mode, a time of 0:57:00 is needed to get a gold medal, a time of 1:00:00 is needed to get a silver medal, and a time of 1:16:00 is needed to get a bronze medal.


Overview

Handy Hazards 1

The Kongs wait to jump on a fist to lower after it pounds a blue platform. The first Puzzle Piece is to the left of this blue platform.

The level begins with the Kongs landing on a straight floor. A blue platform above a floor can be seen ahead, and it holds a Puzzle Piece. The apes can continue on to find a gap. A hand, or should I say, a fist, is in the gap. Above this fist is another blue platform. A second fist is right above this blue platform as well. This blue platform is constantly being punched on, squeezing it by the two fists. The blue platform is so strong that it doesn't pop at all no matter how many times it is punched. Anyway, the Kongs should try not to get caught in the punches, for if they do, they will get crushed and lose a Heart. Anyway, ahead of these two fists, there is a platform the apes can easily jump to that holds a DK Barrel. The Kongs should wait for the lower fist to punch the blue platform and lower. When the fist lowers, they can jump over the gap onto the platform with the DK Barrel. Right after this platform, the apes can see two fists that constantly punch each other. Each punch pushes on fist quite a distance. So, when the higher fist punches the lower fist, it lowers such a great distance that the Kongs can jump onto it. There is a secret here. If the apes jump wait for the two previous fists to punch the blue platform, they can jump onto it as soon as they rise. They would also jump through an arch of three Bananas along the way. On this blue platform, the apes can jump to the blue platform with the Puzzle Piece on it, or they can wait for the two fists after it to punch each other and jump on the top fist (by the way, top fists have platforms that can be stood on attached to them. Lower fists do too, but they cannot be stood on due to the direction they are pointing, which is up). If the apes jump on this top fist, the lower fist can punch the top fist, which can send the apes up to an Auto-Fire Barrel that can fire the Kongs into a Bonus Room. Now on this top fist, if the apes now jump to the top fist of the previous pair of fists, which punch the blue platform, they can be sent up close to a hidden Extra Life Balloon when the fist rises. Anyway, when the Kongs land on the lower fist that punches the top fist, they can jump to a safe blue platform. An arch of Bananas that looks likes half of an arch leads the way to a thin blue platform that is repeatedly punched by two top fists and two lower fists. There are some secrets here. If the apes jump on one of the top fists when they punch the blue platform, they can be sent up to a hidden area full of Bananas, Banana Bunches and Banana Coins. Most likely, there are Banana Bunches here. However, there is also the letter K of the K-O-N-G Letters over a gap by the first (left) lower fist. If the Kongs wait for the lower fists to be punched down while the top fists punch the blue platform, they can jump down into the letter onto the first fist. Quickly, the apes can run/roll and jump off these two lower fists before they punch them, onto a beaker platform. These beaker platforms are platforms that turn out to be the covers of beakers that hold a strange, red liquid, probably the color of grapefruit juice from the red interior ones (Ruby Red Grapefruit). The liquid moves with every movement the Kongs make on the beaker platform. If the heroes pound the beaker platform, the liquid will move to an even higher height than if they walked/ran on it. Anyway, the beaker platform is attached to a slightly lower floor that looks as if it is only an inch or two lower than the beaker platform. There are two lamps that can be jumped to on this floor for a collectible, most likely. A Pogobot bounces on this floor, and a light bulb that can be blown on for a collectible, most likely, is here. The heroes should move away from the Pogobot if they sense it is going to land on them. Now when this dangerous enemy jumps, they should quickly roll past it. The Pogobot will continue going the direction it is going (which is the opposite direction the Kongs are heading, like most do), so the apes do not have to worry about it coming back from behind. The heroes can reach the end of this floor. Here, they can see a hand swaying left to right constantly over some fire coming out of an object. Well, all swaying hands in Handy Hazards sway over fire coming out of an object, so it isn't anything strange about this hand. A trail of three Bananas is over this swaying hand. These swaying hands are nothing to play around with, for they sway fairly fast. Once they turn one side, it is probably 2 seconds or less before they sway to the opposite side. So, one split second of lollygagging is enough to lose an Extra Life Balloon. Anyway, when this hand sways by, the Kongs should quickly jump on it. Here, the Kongs should jump to the right now, for the hand will sway to this side. The Kongs will land on the hand, once again. Here, the apes can see a Barrel Cannon pointing up. Quickly, before the hand sways the other side and drops them into the abyss below, the Kongs should jump into it. Before the Barrel Cannon could even start moving, a hand comes from below and grabs it. It then moves the Barrel Cannon side to side. The apes will pass a trail of three Bananas and two Banana Coins. Immediately after this, another hand holding a Barrel Cannon meets up with the hand holding the Barrel Cannon the apes are in. Quickly, the Kongs can fire and move to the right to enter this other hand's Barrel Cannon. Now, this hand behaves just like the previous. However, what's the Kongs will see along the way is different. Yeah, they will pass another trail of three Bananas and two Banana Coins, however, a Flaming Tiki Buzz is added into the area too, right next to the Kongs' next destination, which they must fire to. This destination is a floor. However, since the
HandyHelpers165-1-

The Kongs let the second hand control the Barrel Cannon and carry them to the floor they must fire to. BUT!!! A Flaming Tiki Buzz is in the way. Aw man, how are we supposed to get past that thing? Well, the heroes should let the Barrel Cannon move left to right once more, and the Flaming Tiki Buzz should be out of the way.

Flaming Tiki Buzz is in the way, the heroes will have to find a way to get around it. This Flaming Tiki Buzz moves left to right, and it should be moving left now. So, the Kongs should let the hand take the Barrel Cannon left to right once more. When the Barrel Cannon nears the floor again, the Flaming Tiki Buzz will be out of the way, for it is moving left. The Kongs can then safely fire to this floor, which is actually a small floor (or medium-sized platform, either one goes). A Buckbomb is on this floor. A lamp is above the floor, which can be jumped to for....nothing!!! YOU MEAN WE JUMP TO A LAMP FOR NOTHING!!! Anyway, there is also a horn here that can be blown on for a collectible, most likely. There is a lower floor below this floor slightly to the right that holds two Buckbombs and a lamp that can be jumped to for a collectible, most likely. A long chain of small platforms move up and down in a wavy chain above this small floor and its lower floor. Also, a trail of two Bananas with a Banana Bunch on top is above the space between the two floors. A good thing to do is to jump on the Buckbomb to light its fuse, much like when Mario, Luigi, Yellow Toad, Blue Toad, Yoshi, etc jump on a Bob-omb in the Mario series. They can then throw the Buckbomb at one of the Buckbombs on the lower floor to defeat the both of them. If the Kongs throw the Buckbomb when the two Buckbombs on the lower floor are nearing each other, all three Buckbombs will be
Handy Hazards 4

The apes jump over a horn on the first small floor with the horn and the first Buckbomb in the level on it. They are about to land on the lower floor with the two Buckbombs on it and the lamp that can be jumped to for a collectible, most likely over it.

wiped out. The apes can then jump on the lower floor. Here, they can see a Barrel Cannon over a gap ahead. The Barrel Cannon aims to the right. The Kongs can fire through three Bananas before they enter a Barrel Cannon that is being controlled by a hand and moves up and down. Here, another Barrel Cannon being controlled by a hand moves up and down facing the Kongs (so that it can catch them), however it moves in the opposite direction of the one the Kongs are in and it is to the left of it. There are two Flaming Tiki Buzzes that move left to right are in the large space between the two Barrel Cannons controlled by hands. The Flaming Tiki Buzzes move in opposite directions of each other. So, when one moves left, the other moves right and so on. There is a space between these two Flaming Tiki Buzzes with three Bananas in it. The space is medium-sized, however, due to the speed of the moving Barrel Cannons being controlled by the hands, it is quite a difficult task to get through here safely without being hurt by the Flaming Tiki Buzzes. So, in the Barrel Cannon being controlled by the hand to the right, the Kongs should carefully fire through the space, which is where the two Barrel Cannons meet to land in the next one being controlled by a hand. BUT!!! If the heroes ignore this space and fire when the Barrel Cannon they are in (the one to the right), they can fire at the highest point it can go to land on a high platform. A small platform that moves up and down is here. The Kongs have reached the area of four platforms moving up and down in a wavy motion above the two small floors beneath it that have/had the Buckbombs on them. The last platform (which is really the first platform) holds a Puzzle Piece on it. The Kongs can then head back onto the high platform before the first (which is really the last platform) they jumped to of this group of four platforms moving up and down in a wavy motion. Here, the apes can then jump into the second Barrel Cannon, which is controlled by the hand on the left. Anyway, in this next Barrel Cannon which is to the left and is being controlled by a hand on the left, the apes can let it take them to its highest point. They can see an Auto-Fire Barrel ahead of them in a straight path. If the apes fire here, they can land into the Auto-Fire Barrel. The Auto-Fire Barrel fires them to into the Tutorial Pig hosting the first checkpoint on a platform. A horn that can be blown on for a Banana Coin, most likely, is on this platform, as well as a lamp that can be jumped to for a collectible, most likely, is above this platform. After this platform, there is a swaying hand that sways over fire that comes out of a pipe. Two platforms that are above this swaying hand that move left to right. They lead all the way to a platform after the swaying hand, close to another hand. Anyway, the Kongs should jump on the swaying hand as soon as it nears them. Here, they must now jump and head right, for the swaying hand will now sway to the right. Now the Kongs must jump to the platform close to another hand. After this hand is another platform with a large, half of a hill going down after it. This hill is made up of many screws. Huh, like a landfill of screws. But there is only one problem. The hill is too high to jump to with a jump. So, how are we supposed to get up there. Look at the hand. A hand should be coming from the background and it holds a large, orange block. It places the large, orange block on the hand in front of the Kongs. The Kongs can then jump atop this large, orange block and jump to the "Hill of Many Screws". However, the Kongs should be quick when it comes to jumping on and off of this orange block, for the hand will shake shortly and drop into the abyss. Another hand appears and the process is repeated. Anyway, a Banana is at the very top of this hill. A small platform is to the left of them, which they can jump to. If the Kongs jump here, they can jump onto the moving platform above the swaying hand on the right when it gets close. Many Bananas are in the air here. Anyway, here on this moving platform on the right, they can then jump to the moving platform ahead of them (which is the one to the left) when it gets close. The moving platform can carry the apes underneath a Puzzle Piece at the end (which is really the beginning) of this huge group of Bananas. It can be reached with a jump. After it has been collected, the apes can use the platforms once more to get back to the "Hill of Many Screws". Here, the apes can go down the small hill to find another hand on the left side of a platform that holds a DK Barrel on it. Hey, how come the Kongs can walk over screws without feeling any pain, while in real life when we walk over stuff like these bare-footed it hurts?! Don't ask that in real life; it's a videogame. BUT!!! If the heroes jump off the top part of this hill, they can hover to the letter O over the gap between it and the hand after it. Anyway, after this, the apes can then head back to the hill and go down it to its end. Here, the Kongs should wait for a hand in the background to drop a large, orange block on it. When it does so, the Kongs should jump on top of the large, orange block and quickly jump to a higher platform above the one with the DK Barrel on it. Also, another hand is on the right of this platform with the DK Barrel, however, it should be ignored. Yes, that hand does act like the one to the left of the platform with the DK Barrel, yet it is still pretty useless unless the Kongs want to use it to reach the higher platform above the one with the DK Barrel. Anyway, here, the Kongs can jump to a beaker platform ahead of them. Ahead of the Kongs is a large gap. The first thing in front of them is a Flaming Tiki Buzz that flies up and down. Also, ahead of this Flaming Tiki Buzz are two swaying hands (the second one cannot be seen from the beaker platform) with many Bananas and Banana Coins above them. So, when the first hand sways to the right, the heroes should carefully jump over the Flaming Tiki Buzz and land on the hand, for it should sway back to the left by the time the apes get there. Here, the apes should now jump and head right, for the hand should sway back to the right. Here, they will see the other, second, hand swinging to its left. So, the Kongs should go ahead and jump on it. Here, the Kongs should, once again, jump and head right, for the hand is going to sway back to the right. After this has been done, the apes can carefully jump over a Flaming Tiki Buzz moving up and down to land on a platform above another similar platform. Here, there is another gap right in front of the Kongs, however, it is made up of two pairs of fists instead of two swaying hands. In between the two pairs of fists is a trail of two Bananas with the letter N in the middle of them. Wow, the letter O and the letter N really aren't far from each other. The letter N can be reached if the Kongs follow this process. The Kongs should wait for the lower fist of the first pair of fists to punch the top fist downwards. Now the apes can walk on the lower fist. Here, they can jump to the letter N while the lower fist of the second pair of fists punches the top fist down too. The apes can land on this second fist, which is slightly higher than the first, before they jump onto a small floor that holds a Buckbomb on it, as well as a large object that blows out fog. Well, it looks more like a refrigerated vent that blows out cold air. However, this platform is close and low to the floor that it isn't much higher than the Kongs themselves. However, also in this area with the two pairs of fists, besides the letter N, there is a much better, more hidden collectible. Can you guess what it is? The Kongs should wait for the top fist to punch the lower fist in the first pair of fist. Here from the platform before them, the Kongs can jump on the top fist's platform. Here, they can then jump onto the second top fist of the second pair of fists, for it should have pounded the lower fist right after the first top fist has done so. The second top fist is a little higher than the first, by the way. On this second fist, the apes can then jump up to a platform above them to the right with a Puzzle Piece on it. So, if you guessed a Puzzle Piece, you are correct! Good job! Anyway, the Kongs can then drop down to the small floor with the Buckbomb on it. Here, the apes should get rid of the Buckbomb. They can simply just jump on it and throw it into a gap, or they can run away from it and let it explode. Now they can head to the end of the floor where they will find a hand above the gap after this floor. Above this hand slightly to the
Handy Hazards 2

The Kongs jump to the first hand above the previous hand slightly to the right in this tricky area right before the second checkpoint.

right are two more hands. So, it turns out that this area is pretty tricky to get through without getting a block landing on top of the Kongs, making them lose a Heart, or fall into the abyss. Anyway, the Kongs should wait for a hand in the background to drop a large, orange block on this first hand. When it does so, the Kongs should jump on the large, orange block. Quickly, the Kongs can then jump on the first hand above the previous hand slightly to the right. A block should not be on it. Here, right before the hand in the background drops a large, orange block here, the Kongs can jump and hover off this hand to their left to reach a Puzzle Piece by the object above the small floor they just crossed. The apes can then repeat the steps to get back to this hand. Anyway, on this first hand above the previous hand slightly to the right, the apes can jump over the large, orange block that is dropped on the second hand, which is right by it. Here, they can quickly jump to a small floor with the Tutorial Pig hosting the second checkpoint. A light bulb that can be blown on for a collectible, most likely, as well as a lamp that can be jumped to for a collectible, most likely, can be found here too. Shortly after the Tutorial Pig and the second checkpoint is the floor's end. Three hands that sway back and forth over fire coming out from three pipes are here (after this floor above a gap), however only one hand can be seen. The Kongs should jump on the first hand when it sways
Handy Hazards 5

The apes jump off the first hand in the group of three swaying hands after the second checkpoint.

to the right, for it should sway back to the left, allowing the Kongs to land on it. Here, the apes can see an Extra Life Balloon slowly float upwards right after the second hand. It can be reached if the Kongs carefully navigate around the first and second hands, then quickly jump to it. However, they must make sure they land on the second swaying hand again, or DO'H!!! You're out! Restarting time! Anyway, the Kongs should jump to the right on this first swaying platform, for the swaying hand will soon sway back to the right. Quickly, the apes should jump and hover until the second hand sways back to left. Here on the second hand, the apes should jump and hover to the right, for the hand will sway back to the right. Here, the Kongs should jump to the right and hover, for the third hand should sway back to the left. Here, the Kongs should then, once again, jump to the right and hover, for the hand will soon sway back to the right. Quickly, the Kongs can jump to the first hand of a row of four hands. Each hand has a Banana Coin above it, as well as a hand in the background that drops a large, orange block on it. There is a pattern here. Two hands in the background drop a large, orange block on the second and fourth hand in the row, then two hands in the background drop a large, orange block on the first and third hand in the row. There is a Barrel Cannon controlled by a hand that nears the fourth hand when the Kongs get close too. BUT!!! There is a secret here. If the Kongs climb the large, orange blocks that are dropped on each of the hands, they can jump to one or two (by hovering to them) Banana Coins in midair. If all four are collected, a Puzzle Piece appears. Hmm, normally all items can be collected for nothing, since a lot of players won't expect a Puzzle Piece to appear if all four Banana Coins are collected. Did you think that a Puzzle Piece would appear if all four Banana Coins are collected here? Anyway, the heroes can head off the fourth hand in the row and jump inside the Barrel Cannon controlled by the hand. The hand will move left and right. There is a space here that the Kongs can fire through to reach three Bananas and enter a Banana Coin. Yeah, yeah, firing through a space is TOO EASY. BUT!!! The space is between two objects that create electrical currents. So, the Kongs must time this fire to avoid being zapped and falling into the abyss (probably). With good timing, the apes can fire straight up through the space into the next Barrel Cannon. A hand will gain control of this Barrel Cannon and move right. It then stops above another Barrel Cannon, before it heads back to the left. A platform with the letter G on it is right before the Barrel Cannon. The Kongs can fire to this platform with the letter G with good timing, and then they can jump into the Barrel Cannon. If they don't want to do this, they can simply just fire to the Barrel Cannon with good timing. Here in this Barrel Cannon, the Kongs must fire through two swaying hands, one above the other to reach an Auto-Fire Barrel.The Kongs should be careful, for if they fire at the wrong time, they can end up falling into the abyss. So, with good timing, the Kongs should fire through the hands with good timing to reach the Auto-Fire Barrel safely. The Auto-Fire Barrel will fire through a tight space between two objects creating electrical currents that has Bananas in it. They will end up in a Barrel Cannon here. Here, there are some hands that mix up this Barrel
Handy Hazards 3

The hands switch some Barrel Cannons in the part with the trio of Barrel Cannons being mixed up by hands at the end of the level. While the Barrel Cannons are being mixed, the apes must fire through the middle of this dangerous area in order to reach the floor with the Slot Machine Barrel above it.

Cannon the apes are in and two more Barrel Cannons. Another space between two objects creating electricity is above these trio of Barrel Cannons. The Kongs should fire carefully here, for if they fire at the wrong time, they can get themselves electrocuted, making them lose a Heart. It is quite difficult to tell when to shoot, but if the player lets the hands switch them around, the Kongs will soon poke their heads out the cannon, making it a little easier to tell when to fire. So, using this secret, the apes can fire when the hands switch them into the middle Barrel Cannon to reach a floor with a horn that can be blown on for a Banana Coin (or a Banana Bunch, one of them is the correct one). The Kongs will collect a Banana while firing here, by the way. Above this floor is the level's Slot Machine Barrel. When the Kongs jump to the Slot Machine Barrel and hit it, the level is complete!


Secrets

K-O-N-G Letters

  • K:
    Handy Hazards Letter O

    The Kongs jump onto the "Hill of Many Screws" with the letter O in view to the right of it.

    The letter K is at the end of the first area with the many fists, around the last two pairs of fists. If the Kongs wait for the top fists to punch the blue platform, they can then jump to the letter K and land on the lower fists. Now the Kongs should move quick to jump outta here before they get hurt.
  • O: Shortly after the first checkpoint, the Kongs will see the letter O to the right of a hill of screws. If the Kongs jump to and hover off this hill of screws, they can reach it.
  • N: Not too long after the letter O, the heroes come up to a two pairs of fists. If the Kongs wait for the lower fists to punch the top fists of the first pair of fists, they can walk on top of the lower fists. Here, they can jump into the letter N, which is placed between these two pairs of fists, and land on the lower pair of fists in the second pair of fists.
  • G: In one of the last Barrel Cannons before the Kongs reach a trio of Barrel Cannons being switched around by some hands, the Kongs must fire to a Barrel Cannon. Before this Barrel Cannon there is a platform with the letter G on it. If the Kongs fire with good timing, they can fire down onto this platform, automatically collecting the letter, and then jump into the next Barrel Cannon, where they must end up firing past two swaying hands, one above the other.

Puzzle Pieces

  1. HandyHazards265-1-

    The Kongs find the fourth Puzzle Piece.

    The first Puzzle Piece is on a visible blue platform at the very beginning of the level. The heroes should jump on the lower fist at the pair of fists right after the first pair of fists after this Puzzle Piece. If the Kongs wait for these fists to pound the blue platform before them, they can jump to it as soon as they rise. Quickly, the apes can roll-jump/jump and hover to the platform with the first Puzzle Piece.
  2. Using the same technique as with the first Puzzle Piece, the Kongs can end up on a blue platform that two fists constantly punch. If the apes jump onto the top fist in the group after this, which is the same pair used to get here, they can get pushed up to a well hidden Auto-Fire Barrel that can fire them into a Bonus Room. Here, the Kongs must collect sixty Bananas, two Banana Coins and two Extra Life Balloons around many platforms that are constantly moving downwards. If everything is collected within thirty seconds, a Puzzle Piece appears.
  3. Shortly after the first two Barrel Cannons in the level, the Kongs can end up on two platforms with Buckbombs on them. If the Kongs head past these platforms, they can jump into a Barrel Cannon. A hand will gain control of this Barrel Cannon and move it up and down. Another Barrel Cannon is on the opposite side of them that faces the Kongs, that also has a hand that controls it and makes it move up and down. In this first Barrel Cannon, if the apes fire at its highest point, they can reach a platform. Four moving platforms that move up and down are ahead of the Kongs. If they jump to the last platform, they can find a Puzzle Piece on it.
  4. If the Kongs jump and hover to the left of the "Hill of Many Screws" and the letter O, they can reach a platform. Here, they can jump onto a moving platform with many Bananas above it when it gets near. On this platform, the Kongs can then jump on the next moving platform, which also has many Bananas above it. This moving platform can carry the Kongs to the end of this group of Bananas, where a Puzzle Piece is found. The Kongs can collect the piece with a jump.
  5. The Kong should jump on the top fist before the letter N when it punches the lower fist. Here, they can climb onto the second top fist of the next pair of fists. There is a platform with a Puzzle Piece on it that the apes can jump to with ease after they land on the second top fist.
  6. If the heroes roll-jump/jump and hover off the first hand above the previous hand slightly to the right, which is located after the letter N, the heroes can collect a Puzzle Piece next to an object.
  7. Shortly after the second checkpoint, the apes must use three swaying hands to cross a large gap. If they cross this gap safely, the Kongs can find a row of four hands after the third swaying hand. A Banana Coin is above each hand, however, they are too high for the Kongs to reach. If the Kongs climb atop the large, orange blocks that are dropped on these hands, they can jump to one or two of the Banana Coins. When all four Banana Coins are collected, a Puzzle Piece appears.


Trivia

  • Sometimes, in the background, a giant blue robot with a giant eye appears that presses buttons on a keyboard (as seen in the giant picture at the very top of this page). When the Kongs get close in front of the robot, it stops pressing buttons and watches them. Is that cr, cr, creeeeeepyyyyy, or is that to keep the Factory safe from robbery?
  • The theme of this level, as well as the one in Slammin' Steel (which is the same one in this level) is a remake of the theme in Oil Drum Alley of Donkey Kong Country.

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