|Mario Kart 8|
|Release date(s)||May 29, 2014|
|Media||Wii U Media Disc|
|Input||Wii U Gamepad, Wii Remote, Wii Wheel, Nunchuk|
|Predecessor||Mario Kart 7|
|Mario Kart 8 at Nintendo.com|
GameplayThe gameplay maintains the traditional elements as most Mario Kart games. The most karts use designs similar to the ones from Mario Kart 7, with gliders and underwater racing returning. Bikes, which were introduced in Mario Kart Wii, make a return, as well, and can only do wheelies if they boost via a mushroom, a boost pad, or a rocket start. The game introduces anti-gravity tracks that allow the players to race on vertical and upside-down roads. These tracks are also more narrow when compared to previous Mario Kart tracks, specifically those from Mario Kart Wii. When in anti-gravity, if a racer bumps into another racer the kart spins rather than just bumping. Coins, introduced in Super Mario Kart and returned for Mario Kart: Super Circuit and Mario Kart 7 , also return for this game, and like Mario Kart 7 the player can only collect up to ten coins at one time. Also, like Mario Kart Wii, twelve racers are present in normal races. For the fourth time in the series, courses from previous Mario Kart games will be included, but it's unknown whether the game's anti-gravity mechanic , as well as Mario Kart 7 's "air, land & sea" mechanic will be incorporated into these tracks the same way as the hang glider/underwater mechanic was incorporated into the retro courses in Mario Kart 7. An aesthetic changes includes the kart headlights turning on in a dark area. It has been confirmed that there will be Miiverse integration, which will allow players to share their replay videos and comment on others' videos. In another interview with the developers, it was revealed that customization from Mario Kart 7 was returning with more customization options. Also, in 2-player mode, the screen will split down the middle vertically instead of the horizontal split used in the other console Mario Kart games, a feature that was originally intended to be in Mario Kart 64 but was removed from the final game.
So far 30 playable characters have been confirmed with sixteen characters are available at the start while fourteen are unlockable. Like Mario Kart 7, there will be 7 different classes that each character will be in.
- Koopa Troopa
- Shy Guy
- Toadette (Unlockable)
- Lakitu (Unlockable)
- Larry Koopa (Unlockable)
- Wendy O. Koopa (Unlockable)
- Mii (Unlockable)
So far, 26 tracks out of a total of 32 have been confirmed, consisting of 13 new tracks and 13 retro tracks, featuring one track from Super Mario Kart, three tracks from Mario Kart 64, one from Mario Kart: Super Circuit, one from Mario Kart: Double Dash!!, two from Mario Kart DS, two from Mario Kart Wii, and three from Mario Kart 7. As with the retro tracks from the 3DS installment, the retro tracks in this game will feature altered sections that incorporate the game's hang-glider, underwater, and anti-gravity features. The game will feature live-recorded music for the new tracks and the retro tracks (excluding 3DS tracks).
- Bone Dry Dunes, a course filled with giant bones and boats.
- Dolphin Shoals, an ocean course featuring Dolphins and Dolphin-shaped rock formations.
<ref>tags exist, but no
<references/>tag was found