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"Racing just turned the corner!"
— Tagline
Full-sonic-&-sega-all--stars-racing-cover

Sonic & SEGA All-Stars Racing (known as Sonic & SEGA All-Stars Racing with Banjo-Kazooie on the Xbox 360) is a racing game that features characters from the Sonic the Hedgehog series and other Sega franchises, such as Sonic, Tails, Amy, Shadow, Aiai, Amigo, Beat, etc. It is for the Wii, Nintendo DS, Xbox 360, PS3, iPod Touch, Android, Mac OS X, PC, and Blackberry 10 Devices along with the Blackberry Playbook, as well as Java-based mobile phones and later became an arcade game.

In 2012, Sega and Feral Interactive announced that the game will be available for the Mac on its following Summer along with Sega Superstars Tennis. For the Mac, All-Stars Racing will feature online multiplayer by using Game Center which the Windows version lacked, which will be added in the next version of Mac OS X, Mountain Lion. On 4 April 2013, the game was released by Feral Interactive on the Mac as a Mac App Store exclusive.
[1]

It is currently the third installment in the Sega Superstars series, and was developed by Sumo Digital.[2] A sequel, Sonic & All-Stars Racing Transformed, was released in 2012.


Gameplay

The game is a mascot kart racing game, very similar to other games in its genre like Mario Kart, Konami Krazy Racers and Crash Team Racing. Characters race through various race circuits themed on different Sega franchises and collect power-ups to boost their speed or hamper their opponents. The items have a rock-paper-scissors effect, in which certain items can be used to defend against others. Also, on occasions when players get three of one item, they can choose to fire/activate them at the same time. Additional boost can be earned by successfully executing drifts (with longer drifts earning more boost), or performing tricks while in midair. Like Sumo's previous Sega game, Sega Superstars Tennis, each character has a special ability (called an "All-Star Move") unique to them that they may use to their advantage (such as Sonic transforming into Super Sonic and AiAi riding in his monkey ball), which they can obtain if they are running behind in the race. How long each All-Star move lasts depends on the character's current position. Due to network latency issues, All-Star Moves are not featured in online races.[3]

Vehicles are separated into three different categories: cars, bikes and hovercrafts. As the terrain on the tracks will vary, vehicles can be either assisted or hindered by the surfaces they drive upon. Cars vary in weight and speed, with some performing better on some terrains than others. Bikes have fast acceleration and can also perform ground tricks for extra boost, but can easily be bullied by heavier vehicles. Hovercrafts are not affected by any terrain and are able to perform multiple tricks after a jump, but they have poorer handling and have low acceleration. All of the vehicles also have their own specific engine sounds.

By playing through the game, players can earn Sega Miles that can be spent in the in-game shop to unlock additional content such as characters, tracks, and songs.[4] The game features a total of 24 tracks based on locations from Sonic Heroes, Super Monkey Ball: Banana Blitz, Billy Hatcher and the Giant Egg, Jet Set Radio Future, Samba de Amigo, and The House of the Dead.[5]

There are four single player modes; Grand Prix, Single Race, Missions and Time Trials,[6][7][8] while modes for split-screen multiplayer, playable with up to four players, include Free Race, Arena, King of the Hill, Collect the Emeralds and Capture the Chao.[9] The game also has customizable multiplayer options for up to eight players online (four players on DS version, no online support for PC version).

The soundtrack for the game consists of various old and new tracks from the various Sonic and Sega franchises, though it also features original songs by various artists including Richard Jacques. Each course starts with one track, with more being unlocked as players earn Sega Miles. The Nintendo DS version of the game features MIDI versions of the tracks arranged by Allister Brimble and Anthony Putson of Orchestral Media Developments.[4] The main theme song of the game is "So Much More..." by singer Bentley Jones.[10]

Playable characters

At the start of the game, players can play as Sonic, Tails, Dr. Eggman, Shadow, Amy, AiAi, Amigo and Billy Hatcher, as well as any console exclusive characters. Other characters are unlocked after purchasing them with Sega Miles.

Character[5] Origin
Sonic the HedgehogTemplate:Ref Template:Ref Sonic the Hedgehog
Miles "Tails" ProwerTemplate:Ref Template:Ref Sonic the Hedgehog 2
Doctor EggmanTemplate:Ref Template:Ref Sonic the Hedgehog
Amy RoseTemplate:Ref Sonic the Hedgehog CD
Shadow the HedgehogTemplate:Ref Template:Ref Sonic Adventure 2
AiAiTemplate:Ref Template:Ref Super Monkey Ball
AmigoTemplate:Ref Template:Ref Samba de Amigo
Billy HatcherTemplate:Ref Billy Hatcher and the Giant Egg
Knuckles the EchidnaTemplate:Ref Template:Ref Sonic the Hedgehog 3
Big the Cat Sonic Adventure
BeatTemplate:Ref Jet Set Radio
Ulala Space Channel 5
B.D. JoeTemplate:Ref Crazy Taxi
Zobio and ZobikoTemplate:Ref The House of the Dead: EX
Ryo HazukiTemplate:Ref Template:Ref Shenmue
Jacky Bryant and Akira YukiTemplate:Ref Virtua Fighter
Mobo and RoboTemplate:Ref Bonanza Bros.
Chuih, ChuBei, ChuPea and ChuBachTemplate:Ref Template:Ref ChuChu Rocket!
Opa-Opa Fantasy Zone
Alex KiddTemplate:Ref Alex Kidd in Miracle World

The following characters are exclusive to certain consoles.

Character[5] Origin
Banjo and KazooieTemplate:Ref Diddy Kong Racing/Banjo-Kazooie
AvatarTemplate:Ref The New Xbox Experience
MiiTemplate:Ref Wii

The following characters are available as downloadable content for the Xbox 360 and PlayStation 3 versions of the game.

Character[5] Origin Available
Ryo-FTemplate:Ref Shenmue Pre-order bonus in Europe, Worldwide purchase from April 1, 2010
Metal Sonic[11] Sonic the Hedgehog CD April 8, 2010 (360); April 22, 2010 (PS3)
Notes:

Template:Note Only the former character appears in the Nintendo DS version of the game.

Template:Note Xbox 360-exclusive character.

Template:Note Wii-exclusive character.

Template:Note Ryo rides his forklift instead of his motorcycle.

Template:Note These characters are included in the mobile version.

Template:Note These characters are included in the iOS version.

Sequel

At the 2012 Toy Fair in New York, Sega revealed a new toyline based on the game and confirmed to Kotaku that a sequel was in production, to be revealed later in 2012.[12] The game was later announced as Sonic & All-Stars Racing Transformed, and was released for Nintendo 3DS, Wii U, PlayStation 3, PlayStation Vita, and Xbox 360 in 2012, with Microsoft Windows and iOS versions scheduled for future release.[13]

External links


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