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Diddy Kong in the Subspace Bomb Factory (Part 2).

The Subspace Bomb Factory (Part 2) is the twenty-seventh level of The Subspace Emissary. It is a very large level, and may be bigger than The Swamp; if not, the same size. It is a lot bigger than Subspace Bomb Factory (Part 1). The level is filled with enemies. It features many things- blue spiked pillars that fall when the player nears them, conveyor belts, the blue flames from the Battleship Halberd Exterior, walls that open and close, purple platforms that rise and try to crush the player into a wall when the player lands on them, and much more.


Plot

When the player plays this level for the first time, the first cutscene plays, showing Donkey Kong, Diddy Kong, Captain Falcon, and Olimar entering after they have defeated the Subspace foes from a previous level. After the level, they show up and encounter the Ancient Minister, with Samus and Pikachu already in the room from the previous level. The room is filled with Subspace Bombs, which are lined up with R.O.B.s. The group prepares to fight, however the Ancient Minister does not want to fight. Seeing that the R.O.B.s are not obeying him, a red hologram of Ganondorf shows up and raises his hand for the R.O.B.s' attention. The R.O.B.s begin to advance to a large group of Subspace Bombs, but the Ancient Minister stops them. Angered, Ganondorf pushes a button to stop the R.O.B.s from obeying the Ancient Minister, making the R.O.B.s' eyes turn red. As they move toward the Subspace Bombs and begin detonating them, the Ancient Minister rushes toward them and knocks them away using his body. Ganondorf pushes the button, forcing the R.O.B.s to fire lasers at the Ancient Minister. After being hit by many lasers, the Ancient Minister catches fire. Ganondorf laughs and disappears as a flock of Auroros enter the area to distract the heroes. However, the Ancient Minister fires lasers at them and defeats them, showing he is still alive. Then, his robe and armor fly in all directions revealing the Master (playable) R.O.B. The player must then choose to fight against a large group of enemies. After that, the group starts to try fighting off the R.O.B.s who are trying to detonate the Subspace Bombs. R.O.B. is in melancholia, and pays no attention to Diddy's scream for help. Realizing there is not enough time, Captain Falcon and the group escape from the room. They are then seen falling down a tunnel, where Captain Falcon calls in the Falcon Flyer. Donkey Kong is seen carrying the miserable R.O.B. to safety. As they fall, the Falcon Flyer pulls up beneath them, catching them and carrying them through a tunnel to safety. BUT!!! As they go through the tunnel, Meta Ridley notices them and gives chase, probably looking for revenge against Samus and Pikachu in the previous Research Facility (Part 2). This starts a boss battle against Meta Ridley that must be completed in two minutes to pass. After defeating Meta Ridley, the group escapes from the Isle of the Ancients as it is consumed by a massive explosion and sucked into Subspace. Meanwhile, far in The Canyon, Mario spots the big explosion, along with Link, Pit, Yoshi, Kirby, and many others. Soon the Falcon Flyer and the Battleship Halberd land, and all fighters are united. After the level is complete, R.O.B. will join your team.


Walkthrough

When the level begins, the player will appear in a bright room with an orange arrow in midair pointing right. The player should run right. He will encounter a R.O.B. Sentry. After it is defeated, the player should move a little to find a Cymul in midair, while an Autolance nears the player. A R.O.B. Sentry will approach the player from behind. After the enemies are defeated, the player should jump to a breakable box in front of him and defeat a R.O.B. Launcher there. The box has many more breakable boxes beneath it. Anyway, after the R.O.B. Launcher is defeated, the player should jump to a lower floor. On that floor, there is a Cymul in midair, an Autolance that will near the player, and a R.O.B. Launcher on a blue platform connected to a red ladder. The platform has a wall of breakable blocks to its right. Anyway, the player should defeat the Cymul in midair. After it is defeated, the player should defeat the Autolance. After it is defeated, the player should run to and climb the ladder. At the top, the player should defeat the R.O.B. Launcher there. After it is defeated, the player should climb down the ladder, or jump off the platform. On the floor, the player should move back to the stack of breakable boxes. Here, he will find a R.O.B. Launcher on a breakable box on the floor closest to the player. The player should jump here and defeat the R.O.B. Launcher. After it is defeated, the player should go back to the red ladder and climb it. At the top, on the platform where the R.O.B. Launcher was, the player will confront the large and TALL wall of breakable boxes he ignored a few minutes ago. The player should break these boxes. When he breaks all, he will find a gap which splits the wall of breakable boxes, in which, the player is now standing a "broken" part of it and another wall of breakable boxes ahead of the player. This is not easy to face, however. At the edge of the gap on the boxes, the player should fire a projectile (if the player has one) at the boxes on the edge of the other gap, until he is able to jump there. If the player does not have a projectile, he should jump and before he falls in the gap, break the blocks with aerial attacks. If done successfully, some boxes should be destroyed. Before the player falls to his death, he should jump onto the box and break any boxes in his way until he falls a little to a floor with a gap ahead of him. If the player fired a projectile, he should jump to a box, and break any box in his way until he can fall a little to a floor with a gap ahead of him. On this floor, the player should notice a blue platform with an Electric Jyk "orbiting" it. The player should jump here before the Jyk nears/damages the player. Here, the player will find another blue platform, this time, with a R.O.B. Launcher on it, and an Electric Jyk "orbiting" the platform. When the Jyk is on the opposite side of the platform (which is behind the R.O.B. Launcher), the player should jump here and defeat the R.O.B. Launcher. After it is defeated, the player should jump when the Jyk is not around him. He will land on some Bomb Block blocks with a Bomb Block to his right and a blue platform with a R.O.B. Launcher on it above him, attached to a wall of Bomb Blocks attached to the Bomb Block itself. HOLD IT RIGHT THERE!!! Do not hit the Bomb Block! Instead, the player should jump to the blue platform and defeat the R.O.B. Launcher. After it is defeated, the player should drop through the platform and land on the Bomb Block blocks. He should hit the Bomb Block. Quickly, the player must jump (an if he cannot reach, double jump and up-special) and land on the platform before he falls to his death. The player will see some green platforms moving in a circle. The player should jump on a green platform. He should then jump on a large and long platform to his right. He will enter a forced battle against three R.O.B. Launchers, a R.O.B. Blaster, two Metal Primids and an Autolance. Here on this platform, the player should notice that the green platforms moving in a large circle are a ferris wheel of platforms circling this large and long platform. Some of the enemies in the battle will fall on the moving green platforms. After the enemies are defeated, the screen will begin side-scrolling to the right. The player should jump on a green platform. Soon, he will see another green platform with a Door on it above the player, which is following the green platform the player is on. The player should jump to the green platform with the Door and enter it. The player will be in a large room, with a smaller ferris wheel of green platforms circling a platform above the player. The player is on a lower part of floor. There are two higher parts of floor with two Springs, one on one side of the player, and another on the other side of the player. In the platform the ferris wheel of green platforms is "orbiting" are two holes with Turquoise Cubes, one hole and Cube on one side, and another hole with another Cube on the other side. Using the Springs, or green platforms the player should jump here. It does not matter which side he takes. Inside a hole, the player should notice that the platform he is on is shaped like the capital letter "I", or could also be considered a capital letter "H" tilted to the side, with a top (which could be called the top of the letter "I" ) that has one Spring. The player should bust open the Turquoise Cube. Most likely, he would've also broken the Turquoise Cube on the opposite hole. If so, one Turquoise Cube would give the player two Stickers or a Trophy, and another will give the player two Maxim Tomatoes. The player should collect the collectible (s) on his side, Then, he must jump on the green platform, and jump to the other hole and collect its collectible (s). Before the player exits the level, although curiousity DOES kill the cat, the player should use the green platforms and move himself to the top of the "I" where there is only one Spring. The Player should jump on the Spring, and quickly use an aerial attack. If done correctly, he would hear a sound. The player has just busted open the first Orange Cube of the level. The player should collect its collectible (s). Now, he should jump to a green platform with a Door, and enter it to exit the room. The player will be back on the same ferris wheel of green platforms, however, the player is on the other side of it where the platforms are moving up. The screen will begin side-scrolling to the right again. The player will shortly encounter a Cymul in between the ferris wheel of green platforms the player is on, and another ferris wheel of green platforms the player must jump to after the Cymul has been defeated. After it is defeated, the player should jump on a green platform that has no spikes on, for this ferris wheel of green platforms has some platforms with spikes on them. Another platform will appear. The player should jump on the next green platform behind him. You see, the platforms will kill the player because they are going down into a gap and coming out. On the green platform, the player should jump on green platforms until he sees a path on his right. A Cymul is in midair. After it is defeated, the player should jump on the path he noticed. Here, he should run forward until he reaches a Door. The player should enter the Door. The player will be in a room, with an orange arrow pointing right. The player should run forward to shortly encounter a lower part of floor with spikes and a conveyor belt higher than it. The player should jump over the lower part of floor with spikes and land on the conveyor belt. The player should notice that this isn't just a conveyor belt, IT IS A GROUP OF CONVEYOR BELTS! The conveyor belt is pushing the player forward. A Buckot will near the player. After it is defeated, the player will encounter another Buckot will near the player. After it is defeated, the player will shortly encounter a blue pillar with spikes on its bottom attached to the ceiling. When the player nears this, it will fall. The player should back away from the blue pillar, for touching it, will damage the player because he is touching the spikes on its bottom. This can be difficult, for the conveyor belts are pushing the player towards the pillar. Another Buckot, most likely, will defeat itself by touching a blue pillar ahead of the blue pillar the player is facing, that the player must've seen when the pillar fell. The blue pillar wil rise. When it rises high enough for the player to move on, he should quickly run past it, for it will quickly fall again. However, the player doesn't win much luck and Hoorays because another blue spiked-bottom pillar will fall. The conveyor belts will push the player toward it, however, the player should back away from it. It will rise. When it rises high enough, the player should quickly run past it before it falls. It is possible for the player to run on the conveyor belts past these pillars to make level completion a little faster, however, that can put the player at risk of being damaged and eventually KOed by later on events. Anyway, the player should run until he falls to a floor with no conveyor belts. A R.O.B. Sentry will near the player. After it is defeated, the player should run a little to find a Door. The player should look at this Door very clearly. He should notice the three colored lights on its top: one red, one blue, and one green. He should notice the lights aren't shining. He should now notice the Door does not have the blue lighting around its outside like all other Doors. This Door is not powered, and needs something to get it powered. There is a red ladder attached to a platform near the player that goes down beneath the player as well. The player should climb the ladder attached to the platform to the top. Here, he should notice some breakable boxes beneath a floor above him. The player should up-special or use an aerial attack to break the boxes. The player should then jump, double jump, and up-special here. Up here, the player will see three green Mites on a floor above him. There are some small breakable boxes beneath the floor the Mites are on. The player should up-special, or jump and use an aerial attack to break the boxes. The player should now jump on the floor the Mites are on. After the three green Mites are defeated, the player should notice small breakable boxes above the player that are, once again, "preventing" the player from getting to a floor above him with four red Mites. The player should up-special, or jump and aerial attack to break the boxes. The player should jump to the floor with the four red Mites. He should notice a small platform with a red thing on it. After the red Mites are defeated, the player should jump to the small platform. He should notice an orange ceiling with spikes on its bottom. The player should hit the red thing. A red light will travel down, and the orange ceiling will begin to lower. The player should quickly drop through the floors until he reaches the floor with the unpowered Door, for the orange ceiling with spikes will crush the player into a floor, thus killing him. On this floor with the not in service (unpowered) Door the player should notice the Door. A light that held the red light earlier is shining. Only two more to go! The player should slide down the ladder on the ground beneath the player. It is a long slide. At the bottom, there are two paths to take, one on the left and one on the right. The player should take the one on the left and run left. He should run until he reaches a gap with a blue platform. Some Electric Jyks are going around the gap. The player should jump on the blue platform as long as no Jyk is coming by. The player will enter a forced battle against Floows and an Armight. The player can now see the blue platform's other side revealing that there are three Electric Jyks "orbiting" the platform. After the enemies are defeated, a Stock Ball (something else on higher difficulties) will appear. After it has been collected, the player should notice a floor to his left. He should jump here to find a blue thing. The player should hit it to send a blue light to the Door. There is a gap to the player's left. The player should run to the edge of the floor facing the gap. Three Mites will fall, one landing on the floor the player is on, and the other two falling down the gap. After the Mite that safely landed on the floor the player is on has been defeated, the player should jump over the gap, then quickly double jump, and up-special. He will land on a platform with a Door that is squeezed (not so much that is bends, however) by walls. The player should enter the Door. Sadly, Olimar cannot reach this Door. The player will be in a room with Bomb Block blocks above him, and a Bomb Block block wall to the players right. The player should run to a space where the two sets of Bomb Block blocks are separated and Wall-Jump up the two walls until he finds a Bomb Block. The player should hit the Bomb Block. If the player cannot Wall-Jump, he should try jumping, double jumping, and using up-specials to hit the Bomb Block. If the player still is unsuccessful, he should complete the level (if it has not been completed for the first time) and restart the level using players with high jumps/up-specials or the ability to Wall-Jump. After the Bomb Block has been hit, the player will fall back to the floor to find a Turquoise Cube at a corner to his right. The player should run to it and bust it open. It should give the player two Stickers or a Trophy. After the collectible (s) have been collected the player should run left past the Door until he finds a ladder attached to a platform. The player should climb the ladder to the top. He will then see an Orange Cube in midair. The player should bust it open. After the collectible (s) have been collected, the player should fall back to the floor and exit the room. Outside the player will hear Buckots. He should notice the conveyor belts above him. The Door the player is at right now is beneath the conveyor belts he was just on! The player should drop through the platform and land on the floor to his right. He should run right to find a R.O.B. Sentry on the very edge of the blue platform with the forced battle against the Floows. There is a possibility it may fall down the gap. If not the player should defeat it. After it is defeated, the player should run to the other side of the blue platform (hopefully you are on it, if not jump to it then follow instructions), and run past the ladder to the path to the right of the ladder. The player will fall onto some conveyor belts moving forward, meaning they are pushing the player forward. A Buckot will near the player and a R.O.B. Sentry will also near the player, however, from behind him. After they are defeated, the player should be careful, for the conveyor belts can push the player into a small gap ahead of him. This gap is difficult when it comes to recovering, for you could be recovering and hit the edges of the conveyor belts, then next thing you know you are falling down the gap and died. When the player gets to the gap, he should jump over it onto some more conveyor belts, that are trying to push the player back into the gap. A Buckot will near the player from behind him, coming out of the gap, while another one will approach the player as well. A Poppant, also on a higher section of conveyor belts will run away. After the Buckots are defeated, the player should jump up to see if the Poppant is still there. If it is, the player can jump and throw something at it to defeat it, or he could fire a projectile at it. If the player can do neither of the two, he should jump on the higher conveyor belt. The Poppant will run and fall down a gap ahead of it. The player should run to the conveyor belt's end, and jump to a platform attached to a wall. There is the green thing. The player should hit it to send a green light to the Door. Now, the player should jump back on the conveyor belt, jump over the gap, and onto the first conveyor belt. Here, the player should jump back onto the higher floor and run to the ladder, in which, he just slid down a while ago. If the player didn't see a R.O.B. Sentry when he went onto the conveyor belts, he will encounter one here. After it is defeated, the player should climb the ladder to the top. At the top, he should jump off the platform. On the floor, the player should notice that all three lights are shining on the Door and a blue lighting surrounds it. The Door has been powered and is ready for use. The player should enter the Door. Inside, the player should run forward. The path will soon end with a lower floor and a platform in midair with a R.O.B. Launcher on it and a ladder connecting the platform and lower floor. The player should jump onto the platform and defeat the R.O.B. Launcher. Some blue flames can be seen above and to the right of the player. After the R.O.B. Launcher is defeated, the player should slide down the ladder onto the lower floor. It is a very short slide, for the lower floor can be seen when the player is on the platform. Two R.O.B. Sentries will near the player. After they are defeated, the player should run until he finds a higher floor. Here, a group of blue flame holes can be seen with R.O.B. Launchers on them on the higher floor. The flames aren't running (on) like usual. There is a switch attached to the higher floor. The player should jump on the higher floor and run to the R.O.B. Launchers on the blue flame holes. They may fire missiles at the player. A R.O.B. Blaster will join them. After the enemies are defeated, the player should not continue moving, for two more R.O.B. Launchers will fall. After they are defeated, the player should run until he finds a red ladder near some running blue flames. It is possible for the player to defeat the R.O.B. Launchers he defeated a couple of minutes ago by running back to the switch on the higher floor and hitting it. This will activate the blue flames. However, the player should not jump back onto the higher floor and run onto the blue flames' holes until the flames have deactivated (stopped), just so you know. Now, back to where you are at the ladder, the player should climb the ladder. At the top, he will find breakable boxes on his left and a pink switch on his right attached to a wall. Because the wall is thin, the player will see a something that looks as if its a ceiling on the other side of the wall. This looks like it is the ceiling but it is not. The player should hit the pink switch. The "fake ceiling look-alike" will fall to the floor. Strangely, it may be just be a set of giant rectangular prisms that have been painted to look like it belongs in the bomb factory. Anyway, these "rectangular prisms" will land on the floor covering the running blue flames. The flames will not destroy the "prisms". The "prisms'" tops serve as a floor for the player to walk on. Anyway, after the switch has been hit, the player should destroy all breakable boxes blocking his path. Now, he should run to the edge of the floor, which is nearby. It seems like most of these boxes/bricks are at the edge of a floor in levels! The player will see a thin blue platform moving up and down with a R.O.B. Launcher. The player should jump on the platform and defeat the R.O.B. Launcher. The player should notice that the platform is near a three parts of floors with running blue flames: one higher than the other, as well as a switch on the ceiling. After the R.O.B. Launcher has been defeated, the player should jump and hit the ceiling. The blue flames will stop running. Now, the player should follow these instructions with EXTREME SPEED. If he does not, the flames will reactivate and damage the player while he follows instructions. The player should quickly jump to the first high part of floor with the second pair of blue flame holes, for the first pair of holes does not have a high part of floor. Then, he must jump to a higher part of floor. Then, he must jump to an EVEN HIGHER PART OF FLOOR! Up here, there is an Orange Cube. The player should quickly bust it open and collect its collectible (s). Now, he should run to the other side of the floor and fall down. Then, he should quickly move himself to the left, for a path will show up extremely soon. The player should land himself on this path. On this path, the player should run forward. Near the end of the floor, the player will find a Turquoise Cube and a switch on the wall. The player should bust open the Cube. It will give the player two Maxim Tomatoes. The switch may soon come on, or it may have turned on while the player was busting open the Turquoise Cube. The player should hit the switch. Now, the player should run back to the gap, in which, he fell from, and fall down it. The player should quickly move himself to the left, for if not, he will be damaged by running blue flames on the player's right. The player will land on the platform with the R.O.B. Launcher. He should fall down to the lower floor. Here, the player should run until he comes across a higher floor with a switch and blue flame holes on it. The player is back where he had battled the R.O.B. Launchers a while ago. The player should jump on the higher floor and run across the blue flame holes until he reaches the ladder. The player will find the "fake ceiling" he knocked down a while ago. The player should jump and double jump (up-special if needed) onto it. He should run a little. A Giant Bytan will fall onto the fake ceiling. After it is defeated, the player should run until he reaches blue flames. Here, he should drop through the floor and fall to a floor. The distance between the floor the player fell from and the floor the player is now on after landing on it is very small, for the floor can be seen on the floor the player fell from. The player will see a treadmill-like thing on the floor. The player should run to it. It will push the player forward. As soon as it does this, the player should jump off, otherwise it will send the player into blue flames. After jumping off, the player should run to and climb a ladder up to the floor the player fell from. This is on the other side of the blue flames here. At the top, the player should notice a switch on the wall. The player should hit the switch. This will turn off the blue flames on the lower floor. The player should run back to the ladder and slide down it. Now, the player should run past the blue flame holes on the ceiling until he falls on a large green platform. The green platform will move up. Three normal-sized Bytans will fall. After they are defeated, the platform will still be moving up. Soon it will stop near a platform above the player. The player will enter a forced battle against two Primids and two Fire Primids. During the battle, the player should pause the game. He should notice the two walls on his side. Then, he should notice that there are holes in the middle of the walls. Some enemies, will appear in these holes. The player should take the game off of pause. The player should go defeat the enemies. Soon the walls on the side will slowly come together. After all enemies are defeated, the player should jump on the platform that the moving green platform stopped beneath of and wait for the walls to come together. Because of the holes in the middle the walls will come together covering everything but the platform the player is on. Soon the walls will open up, and slowly go back to where they were where the forced battle started. The player should jump, double jump, and up-special to land on a small and thin green platform moving up and down. When it takes the player up, the player will see a red ladder. He should jump off the platform and climb the ladder. During the forced battle, if the player is quick in defeating the enemies, he can quickly jump onto the green platform and climb the red ladder before the walls come together, or even have a possibility of crushing him, however, this can put the player at risk of being crushed. If the player notices it is too late to perform the move just mentioned above, he should wait for the walls to come together and open up. After the walls come together and open up for the first time, they will continue to do so, for as long as the player is around. The player can hear them from the ladder's top, and anywhere up there. Sometimes, the walls aren't heard at all. Anyway, at the top of the ladder, the player will be on a floor. There is a path to his left and right. The player should take the path on the right. The player will soon come across a locked Door. The player should turn around, run past the ladder, and take the path on the left. The player will enter a room. This room has many boxes on the floor. The player should run on the boxes. A Key has to be somewhere, but where? The player should run to the box at the end of the room that touches the wall. He should use a down smash attack, or down-special move to destroy the box. A Key will be right there. However, a Giant Bytan will fall on the boxes behind the player. Don't go to it and use your attacks on it. The player should instead, take up the Key, and throw it at the Giant Bytan. The Bytan's health bar will show that the Key took out a lot of health from it. However, two more Giant Bytans will fall. What do you do now? The player show take the Key and throw it repeatedly until all Giant Bytans have been defeated, After they are defeated, the player should take the Key and run past the ladder and through the locked Door to unlock it. The player should continue running. He will run into a room with purple walls. Then he will stop at a wall. The wall in the background has a huge crack in it. The player is then warped into a large room where he will battle Auroros, Primids, Scope Primids, Tickens, Sword Primids, Floows, three Nagagogs and two Armanks on a long floor. The room is very large, for the player can look smal during the battle. Items will fall to help the player defeat the enemies. The player should look for Hammers and Trophy Stands, for both of the items can help the player defeat the enemies with ease. After all the enemies are defeated, the player will be warped again. He will find himself falling down a tunnel. The player will then land on a thin and long light brown platform that touches the walls on both sides of the player. The screen will begin side-scrolling down slowly. Underneath this light brown platform are some platforms that aren't as long as the light brown platform the player is on that are attached to the wall. However, because they aren't long, it makes no sense to land on them. Anyway, when the screen shows a floor attached to the wall on the player's right nearly touching the wall on the player's left, the player should drop through the light brown platform and land here. A Primid is here, and a breakable box is in the middle of the floor. After the Primid is defeated, the player should ignore the box. When the screen shows another floor attached to the wall on the player's left nearly touching the wall on the player's right, the player should run to the other side of the floor and fall down to the floor below. Here, a Primid will near him. There are some boxes touching the wall on the player's left. After the Primid is defeated, the player should ignore the boxes and wait for the screen to show a lower floor attached to the wall on the player's right that nearly touches the wall on the player's left. When the floor comes into view, the player should run to the other side of the floor he is on where it nearly touches the wall and fall to the lower floor. A Primid is here, and will near the player. There is a box touching the wall on the player's right. If the player fell close to the wall, he would've landed on it. If that happened, all the player must do is fall off the box to be on the floor. Anyway, after the Primid is defeated, the player should not only ignore the box, but watch what the screen is going to put into view now. This time, what comes into view is not another floor. Near the same floor, touching the wall at the player's left, is a blue platform with a ladder attached to it going down. The player should run towards the blue platform and then jump on it. There, the player should slowly slide down the ladder. Soon, a Sword Primid may attack the player with its sword by jumping from a floor beneath the player. The player should ignore it attacking him (although this sounds ridiculous) and wait for the floor to come into view. When it does, the player should notice it is attached to the wall. He should slide down the ladder. On the floor, before the player defeats the Sword Primid, the player should pause the game. He should notice a group of breakable boxes on the same floor the player is on and on a higher part of floor. On the higher part of floor, the boxes are covering a red ladder. The ones on the same floor the player is on are just blocking the path. The player should follow these instructions, once again, with EXTREME SPEED, or he will be left behind, which can kill him. The player should take the game off of pause. Now, he should quickly defeat the Sword Primid. After it is defeated, the player should run to the boxes. He should destroy the ones on the floor until he gets to the higher part of floor. To break the boxes on the edge, the player should jump up and use an aerial attack. After those ones are destroyed, the player should jump on the higher part of floor and break the boxes until he can access the ladder. When no more boxes are blocking the player's path, the player should slowly slide down the ladder. Soon the screen will show two small floors attached to the wall on opposite sides that are connected by breakable boxes that are covering the gap that is usually there. On the floor on the left, there is a Scope Primid. When the floor comes into view, the player should slide down to the floor on the right. Here, the player should run across the boxes and quickly defeat the Scope Primid. After it is defeated, the player should run back to the boxes. On the boxes, the player should use a down smash attack or down-special move to break the boxes. When they are destroyed, the player will fall down the space, onto a long platform. It will move down when the player lands on it. The player should notice the spiked walls. Soon, two Primids and a Sword Primid will spawn onto the platform the player is on, and two parts of the spiked wall on opposite sides will come out of the wall, both to the same length. The player should defeat the enemies that were spawned. After the enemies are defeated, the player should (if he moved) put himself in the middle of the space that the parts of spiked wall made so that he doesn't be damaged by their spikes. When the player goes through the space, two parts of spiked wall on opposite sides will come out of the wall beneath the player: the one on the right coming out a small distance, while the one on the left comes out a large distance nearly touching the spiked part on the right. However, it leaves behind a space. The player should position himself so that the space is beneath him. He should remember it is the space, not the spikes! When the platform takes the player through the space, two parts of spiked wall, once again, on opposite sides will come out of the spiked wall: the one on the left coming out a short distance, while the one on the right coming out a large distance nearly touching the one on the left both beneath the player. However, the part of spiked wall on the right leaves a space. The player should run left until the space is underneath him. The platform will take the player through the space. There are still walls with spikes on both the player's sides. Soon, spiked walls beneath the player will come together. The platform will take the player through them as they come together much like the ones earlier. Soon, the player will see the walls' bottoms. They are covered with blue flame holes that are spouting blue flames. Soon, the platform will be underneath the coming together walls and will stop, and so will the side-scrolling screen. When it gets underneath the coming together walls, the player should not jump, and if he wants, crouch for safety. Then, the walls will touch each other. Then, some platforms and Cymuls will come into view. The platform will then split apart. The player will fall. During his fall, the player should move left or right to dodge purple platforms. Landing on these purple platforms will send them carrying the player upwards (much like a Trowlon) and crush him into the walls that came together. If the player lands on these, all he must do is fall off. During the fall, the player can defeat the Cymuls in his way by attacking them with aerial attacks. Soon, the player will land on a platform with a Door. When here, the player should enter the Door. Inside, the player will be falling down with nothing but Quark Mines at his sides. There are platforms the player must dodge, some being purple, but these purple platforms do not carry the player upwards. The player must dodge the platforms and Quark Mines, for some of the Mines will move from their spot to the other row of Quark Mines, damaging any player they touch. After dodging, the player will land on a long platform where two Quark Mines on opposite sides will move from their row to the other row. The player should notice the background looking like an empty stadium. To avoid being damaged by the Quark Mines, the player should quickly fall to a small floor attached to the wall on either side of him: the one on the right being fatter than the one on the left. There is a space in between these floors. On the floor, the player should run to and fall down the space. He will land on a floor sticking out of the wall. The empty stadium-like background and the floors above the player will move to the right. The screen will begin side-scrolling down again, however at certain parts it will move right/left. The screen will move right. It will show some platforms and Mites near the floor the player is on's end. The player should run to the edge of the floor he is on. When the screen shows a floor with more Mites and a Fire Primid, the player should fall to this floor. He should ignore the platforms above, for he has found all Orange Cubes in the level and also collected their collectible (s). Instead, the player should quickly defeat the enemies. The screen will move left showing more parts of the floor. The floor is going down a slope. After the enemies are defeated, the player should run down with the screen. Some red Mites will near the player. The player should defeat the Mites, The screen will soon show a brown and white platform connected to the floor with a ladder going through it. After the Mites are defeated, the player should run to the brown and white platform and slowly slide down the ladder. The screen will move down, and will show another brown and white platform attached to the same ladder beneath the player. The player should ignore this platform. The screen will then show a floor at the bottom with a Fire Primid and a Heart Container. When this comes into view, the player should quickly slide down the ladder and use the Heart Container, for the screen will move right, and it will come out of view. After it has been used, the player should defeat the Fire Primid. Soon, the screen will show some moving platforms and a Spaceshifting Wormhole spawning Mites. The player should run to the edge of the floor, which is also going down a slope. He should notice that the moving platforms are "orbiting" the Spaceshifting Wormhole. When a floor beneath the player comes into view, the player should fall to the floor. He should jump up to a moving platform and throw some powerful hits to destroy the Spaceshifting Wormhole. He must be quick, for the screen will start moving left. After it is destroyed, the player should fall back to the floor, and while running, defeat any Mite in his way. Soon, the player will see a space in between the floor he is on and a very small floor to his left. Then, a Door on a platform (the platform isn't seen yet by then) and some purple platforms will come into view. Then, the floor the player is on, will start moving into the wall to the player's left. What is this; the Haunty Halls Galaxy?! The player should quickly fall down the space and move himself to the Door. The player will land on something. The screen will then show the player near the Door on a brown and red platform that has a red arrow pointing to its back on it. The screen stops moving here. The player should enter the Door. He will be in a room with one large light brown platform, two thin blue platforms on opposite sides attached to the wall: the one on the right having a Turquoise Cube, and beneath the blue platforms, two floors attached to the wall also on opposite sides with a space in between them. The player should move himself to the thin blue platform with the Turquoise Cube. He should bust open the Cube. It will give the player two Heart Containers. After the Heart Containers have been used, the player should fall down to the floors beneath the player, and fall down their space. The player will fall down a tunnel with a purplish color on the walls in the background. The screen will change. The player has been transported onto the Falcon Flyer. However, that's not the main thing. He is in a boss battle against Meta Ridley. The player has two minutes to defeat this boss to pass, however if the player learns about what Meta Ridley does (which is about to be told know) he can defeat him within the time limit. Meta Ridley flies behind the Falcon Flyer, hardly ever flying over it, making capturing him with a Trophy Stand difficult. Most of his attacks are fire attacks, or "smashing into the ship" attacks. However, Meta Ridley either roars or comes out of view by flying far behind the ship whenever he is going to attack, and because his attacks are dangerous, when Meta Ridley does so, the player should jump to avoid many attacks. Items will fall onto the Falcon Flyer to help the player defeat the boss. Meta Ridley may grab onto the ship and fire fireballs, slowly pulling the ship down into the gap below. If he does so, the player should attack him with smash attacks to knock him off the ship. If a Trophy Stand appears during the battle, the player should quickly weaken the boss to a very low health limit. Then he should grab the Trophy Stand. Whenever Meta Ridley flies over the ship, the player should throw the Trophy Stand. If he flies up, the player should run to where he is flying and throw the Trophy Stand so that he hits it, turns into a Trophy, and falls onto the Falcon Flyer. The player should quickly grab the Trophy. Meta Ridley drops Stickers if defeated with attacks. After Meta Ridley is defeated, the level is complete.


Music

  • During the part with the Autolances, conveyor belts, Buckots, Poppant, Bytans, Key, etc- Climb Up! And Get The Last Chance! plays.
  • During the battle with the Armanks, Nagagogs, Tickens, Floows, etc- Battlefield plays.
  • During the way to the room with the Turquoise Cubes and tunnel leading to Meta Ridley- Vs. Meta Ridley plays.
  • During the battle against Meta Ridley- Vs. Ridley plays.


Gallery



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