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|Super Smash Bros. For Wii U/Nintendo 3DS|
|The Nintendo 3DS (top) & Wii U boxart for Super Smash Bros. for Nintendo 3DS & Wii U.|
|Developer(s)||Namco Bandai Games, Sora Ltd., Nintendo|
|Platform(s)||Wii U, Nintendo 3DS|
|Release date(s)|| Wii U: Holiday 2014
3DS: October 3, 2014
|Media||Wii U Media Disc, Nintendo 3DS Game Card|
|Input||Wii U Gamepad, Wii Remote, Wii Remote + Nunchuck, Gamecube Controller|
|Predecessor||Super Smash Bros. Brawl|
|Super Smash Bros. For Nintendo 3DS and Wii U at Nintendo.com|
Super Smash Bros. For Nintendo 3DS/Wii U (大乱闘スマッシュブラザーズ for Nintendo 3DS /Wii U Dairantō Sumasshu Burazāzu fō Nintendō Surī Dī Esu / Wī Yū?) (also known as Super Smash Bros. 4 or Sm4sh, is a fighting video game developed by Sora Ltd. and Namco Bandai Games and published by Nintendo as the fourth title in the Super Smash Bros. series of games . As the title suggests, the game is developed for both the Nintendo 3DS and the Wii U consoles for a planned release in 2014. in which characters from various Nintendo franchises fight against each other. The game was first announced at the Electronic Entertainment Expo 2011.
Smash Run is only for the 3DS version of the game. It is for online in which up to four players can play. You have four to five minutes to try to defeat the enemies on this on big stage to get power up's. Once the time runs out you pick a stage with the other player's to battle on.
Lead developer Masahiro Sakurai has stated development on the game had not begun at the time of its announcement, and began after the completion of Sakurai's other project, Kid Icarus: Uprising, in March 2012. The game is a joint-project between Sora Ltd. and Namco Bandai with Yoshito Higuchi, as director. For the 3DS version, Sakurai wants it to be more of an "individual" and "customizable" experience where, hypothetically, the player could take a customized character and upload it to the Wii U version.
Sakurai commented on the possibility of including a Capcom character in this iteration of the series, saying that "[he] can't say that it's entirely out of the realm of possibility that some Capcom character could appear in the next Smash Bros. The big problem, though, comes from the idea of trying to get characters from a completely different universe to fit with the style that has been dictated by Nintendo's characters in a fighting game." The balance of the characters' powers were previously only measured by Sakurai, but he will involve his staff more in this game to make sure the characters are competitively balanced.
In February 2012, Sakurai commented that, in his brainstorming for the future title, he had been looking over the information on the Smash Bros. Dojo (the official Super Smash Bros. Brawl website) and reflecting on the past game's development. He later commented that the game will "change directions", and emphasized connectivity between systems again. By June 2012, Sakurai reported that the game's development was in its first steps, and that he intends to bring back old Nintendo characters for it. In August 2012, Sakurai stated that while the addition of third-party characters appealed to fans and broadened the Smash Bros. audience, he recognized the need to narrow down their inclusion since introducing non-Nintendo characters "willy-nilly" would lose focus of the game. He also noted that the game system had been completed. Feeling that the series had found its target audience and introducing gimmicks would hinder rather than help the brand, Sakurai explained that he was thinking of ways to introduce a new, different experience, while retaining the frantic gameplay from previous installments.
In January 2013, Nintendo confirmed that the first screenshots of the game would be shown at E3 2013 on June 11 to June 13, and Sakurai confirmed that a trailer would be shown at the respective Nintendo Direct on June 11. The game was fully revealed in a Nintendo Direct on June 11, 2013, which showcased gameplay footage for both versions of the game, as well as revealing Animal Crossing's Villager and Capcom's Mega Man as playable characters. The Wii Fit Trainer from Wii Fit was later shown to be another playable character on the convention floor. It was stated that Namco Bandai characters get no priority, even though the publisher is supporting the game.
In an interview with IGN, Sakurai stated that they had removed the tripping mechanic introduced in the previous title and that there are no plans for including downloadable content in the near future. He also commented that the gameplay was between the fast-paced and competitive style of Melee and the slower and more casual style of Brawl.
When Joystiq asked what level of interaction the two versions of the game would feature, Sakurai said that there would be no cross-platform play between the Wii U and 3DS since each version will have different stages. Despite this, Sakurai said that character customizations could be transferred from one version to the other. Sakurai did not provide details on how customization would work, although he did say that it would not be different costumes or features acquired through repetitive completion of in-game tasks. Sakurai has also stated that the main single-player campaign will not feature cutscenes akin to the Subspace Emissary mode in Brawl, as he felt the experience of viewing such scenes for the first time was ruined by people uploading said scenes to video sharing sites. He has instead chosen to focus on promotional character introduction videos that benefit from internet sharing.
As of June 10, 2014, the following 33 characters have been confirmed (35 if all three Mii Fighters are considered separate characters).
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