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The Kongs stand on a red Flip-Out Wall in Switcheroo. Notice the blue switches on the wall nearby.

Switcheroo is the fifty-second level of Donkey Kong Country Returns, as well as the sixth level of the Factory. The level takes place in a factory full of red and blue Flip-Out Walls, which can be used as platforms (as shown in the picture to the right). The platforms must be activated (which forces them to come out of walls) by hitting red and blue switches on the walls, hence the level's name. The switches are automatically pressed when the Kongs (Donkey Kong and Diddy Kong) pass over them. However, only color platform, red or blue, can appear at a time. So, if the Kongs want to change the platform to the other color, they must hit that color's switch on the wall. This is how the Kongs get through this level. However, the red and blue Flip-Out Walls are still useful, for they can help the Kongs cross large abysses. These red and blue Flip-Out Walls can also defeat enemies, for if an enemy comes right in front of one in the wall (not activated) and the Kongs press the wall's switch, it wipes out the enemy. Majority of the walls in the level can be used as platforms, however, some act as walls (not Flip-Out Walls). Enemies in this level include Electroids, Buckbots, Buckbombs and Red Pyrobots. Tires also make an appearance as a common obstacle in this level. Also, the level's music changes, depending on the activated color of walls. In Time Attack mode, a time of 1:24:00 is needed to get a gold medal, a time of 1:41:00 for a silver medal, and a time of 2:25:00 for a bronze medal.

Overview

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The Kongs defeat a Buckbomb near the beginning of the level. This is just before a blue Flip-Out Wall that lies on a high part of floor (when activated).

The level begins with the Kongs landing on a floor. Two lamps are above the Kongs. One can be jumped to for a Banana Bunch and the other can be jumped to for a Banana. A blue switch is on the wall ahead. The Kongs can go to it. They should see a red Flip-Out Wall acting like a wall in front of them. So, to get it out of the way, the Kongs should hit the blue switch. The red Flip-Out Wall, will head in the wall, and a blue Flip-Out Wall can be seen ahead, acting as a wall. A red switch is before it. So, to get rid of the blue Flip-Out Wall immediately after the switch, the Kongs should jump to the red switch. Now, the blue Flip-Out Wall heads in the wall, and another red Flip-Out Wall pops out ahead of the Kongs. Before it, however, is a blue switch, as well as a Buckbomb and a light bulb that can be blown on for a Banana Coin or Banana (it is one of them). So, the Kongs should jump to the blue switch to get rid of the red Flip-Out Wall acting like a wall in their way. Now, when this is done, the Kongs can see a trail of three Bananas and a Buckbot ahead. So, an easy way to get rid of this enemy without jumping on it is to first jump on the Buckbomb. Now, quickly, the apes can throw the enemy at the Buckbot before it explodes. Cool! Both enemies have been defeated! Gotta love those explosives! Anyway, after the Buckbot has been defeated, the Kongs can continue to find a blue Flip-Out Wall lying on a higher part of floor (only if the blue switch has been hit) in the middle of a large area. After this blue Flip-Out Wall is a small area with a trail of three Bananas, a Buckbomb and a light bulb that can be blown on for a collectible, most likely. So, if the Kongs want to blow this light bulb, the Kongs must first jump on the Buckbomb. After they have done this, they should move away (it is best to jump on the blue Flip-Out Wall and stand there) until the Buckbomb explodes. After the enemy has exploded, the Kongs should then jump back here and blow the light bulb. Anyway, on this blue Flip-Out Wall the Kongs can see two red Flip-Out Walls in the wall above them. One red Flip-Out Wall is in the wall to the left, and another red Flip-Out Wall is in the wall on the right. To the left of the red Flip-Out Wall in the wall to the right is a red switch, as well a lamp that can be jumped to for nothing above this switch slightly to the left. If the Kongs jump to the red switch above them and head right, they can cause both red walls to pop out of the wall and they can find themselves on the red wall on the right. This red Flip-Out Wall on the right is now connected to a small floor with a red Pyrobot and a light bulb that can be blown on for a collectible, most likely. Oh no! DON'T MESS WITH THOSE RED PYROBOTS!!! Red Pyrobots are more durable and stronger than yellow Pyrobots. These enemies are almost invincible, for it cannot be defeated with any attack by the Kongs. The only way to defeat them is by throwing a Buckbomb with its fuse lighting at it or throwing any type of Barrel at it. However, red Pyrobots act the same as yellow Pyrobots, for they also shoot flames out of their "flamethrower" arm. They are just a lot stronger and durable and look more like fire hydrants ;). Anyway, if the Kongs roll-jump off this red Flip-Out Wall to the left, they can end up on the red Flip-Out Wall on the left. This red Flip-Out Wall is connected to a floor to its left. The apes can run on this floor, where they will pass an opening above them. Ahead of them, are two Buckbots. Since the pathway is way too narrow to jump on these enemies, there are only two ways to get rid of them. The apes can either roll through them, or they can stand in the opening above the floor. Here, the apes can jump on the enemies as they come by. Anyway, after both enemies have been wiped out, the Kongs can continue onto the floor. It won't be long before they come to a dead end. However, above the Kongs is a skull Barrel Cannon (skull Barrel Cannons/Auto-Fire Barrels destroy themselves/explode, whatever you want to call it, after firing the Kongs). So, the Kongs can jump in this skull Barrel Cannon to be fired into a Bonus Room. Then after the Bonus Room, the Kongs can head right and roll-jump off the red Flip-Out Wall on the left to end up on the red wall on the right. Here, the Kongs can continue on the small floor. They should jump over the red Pyrobot since it cannot be defeated. However, red Pyrobots CAN be stunned with a jump for a few seconds. Also, there is a lamp above the small floor that can be jumped to for a Banana Coin. Anyway, immediately after the light bulb on this floor that can be blown on for a collectible, most likely, is a large gap. Since the red switch SHOULD have been hit before, The Kongs can see a red Flip-Out Wall ready to be landed on holding four Bananas on it. After this red Flip-Out Wall (below it slightly to the right) is a blue Flip-Out Wall in the wall. The Kongs can see a trail of three Bananas and a Banana Coin right above the blue Flip-Out Wall in the wall, and above that is a blue switch. Above that blue switch is a lamp that can be jumped to for nothing, most likely. Even though this cannot really be seen, below this blue Flip-Out Wall slightly to the right is another red Flip-Out Wall sticking out the wall. Above that wall is a trail of four Bananas. Above that is another blue switch, which will turn red after the blue switch before it has been hit. Above that blue switch is a lamp that can be jumped to for nothing, most likely. So, all of these walls form a three-step stairway going downwards. Anyway, the Kongs can go ahead and jump on the first red Flip-Out Wall in the gap. Here, they can drop into the blue switch on the wall to cause the blue Flip-Out Wall to pop out of the wall and catch them. Now, here, the Kongs can drop into the red switch (it was a blue switch, but like all switches, it turns the opposite color when the opposite colored wall pops out. So, basically, since the blue Flip-Out Wall is out, it turns red so that the red Flip-Out Walls can pop back out when hit. Anyway, after the Kongs drop into the red switch, the red Flip-Out Walls pop back out again, and the one ahead will catch the Kongs. Here, the Kongs can see a floor ahead of them. There are two magnets attached to propellers that can be blown on for a Banana Coin. After these two magnets attached to propellers is a DK Barrel. Almost immediately after the DK Barrel, there is large space in the floor that creates an electrical current that hurts the Kongs if touched. So, this space should be avoided. On the other side of the space is a blue switch above the floor. Above the space with the electrical current is a red Flip-Out Wall with a Tire on it. Above that red Flip-Out Wall with the Tire on it is a blue switch with a Banana Bunch on both of its sides (one on the left, one on the right). Now, above that blue switch is a lamp that can be jumped to for a collectible, most likely. So, this area looks pretty tricky. Anyway, the first thing the apes should do is...no, not the DK Barrel, but the Kongs should jump over the space in the floor and hit the blue switch after it. This causes the red Flip-Out Wall above the space to head into the wall, and drop the Tire on the space's electrical currents. Now, the Kongs can jump on the tire. If they bounce on the Tire, they can head so high into the air, that they can hit the red switch (was blue, but due to color change, turned red) above the red Flip-Out Wall in the wall. This causes the red Flip-Out Wall to come out of the wall and catch the Kongs. Now, on this red Flip-Out Wall, the apes can jump to a beaker platform with a lamp above it that can be jumped to for a collectible, most likely. There is a lower beaker platform connected to this beaker platform, however, it is not required to land on. The Kongs can see a blue switch over a gap to the right of them (and the beaker platform they are on). Not too high above the gap, is a long, blue Flip-Out Wall in the wall. So, if the Kongs jump to this blue switch to the right of them, the long, blue Flip-Out Wall comes out of the wall and catches the Kongs. Here, the Kongs can head forward. Shortly, the Kongs will see two red switches with a Banana Bunch. NOPE, DON'T EVEN THINK ABOUT IT!!! Yeah, Banana Bunches are worth something at least, but think about what happen's after it. If you even jump to the Banana Bunch, you'd have to hover over the two red switches. But, if you hit those switches, the long, blue platform heads into the wall, and you'll end up falling into the abyss below. So, that would be an Extra Life Balloon lost for bitter foolishness. However, the Kongs can walk past these two red switches without hitting them. Almost immediately after these two red switches, the Kongs can see five red switches positioned in a vertical position. They cannot be walked past without activating them. After these five red switches, the Kongs can see Buckbots and two Buckbombs walking past the letter K of the K-O-N-G Letters, which is also on this long, blue Flip-Out Wall. The enemies are heading towards the Kongs. There are two Banana Bunches on both sides of the letter K (two on the left, two on the right). Also, there is a swinging vine swinging back and forth around the five red switches. It heads past the five red switches with each swing. So, when the vine nears them, the Kongs should jump and cling onto it. They should hold onto this vine tightly, for the player should not want the Kongs to fall into the abyss below. So, the Kongs will swing past the five red switches, causing the long, blue Flip-Out Wall to head back in the wall, dropping the Buckbots and the Buckbombs into the abyss. After this another swinging vine nears the Kongs, which the apes can jump and cling onto. This swinging vine also swings past another set of, this time, four blue switches (well, both sets turned blue due to color change). However, there is a space between the highest blue switch and the one below it. So, the vine will take the Kongs past the next set of four blue switches, causing them to turn red and let out the long, blue Flip-Out Wall once again. A floor can be seen ahead, which the Kongs must use the long, blue Flip-Out Wall to get closer to. But you want that letter K, yet it seems so confusing and difficult to get. Well, here's the trick to get it. Before the swinging vine swings back through the four red switches (they now turned red due to color change), the Kongs should move to the part of vine that goes through the space between the top red switch and the red switch below it. Now this makes the Kongs go through the space between the two switches without activating them. Now the Kongs should be able to land on the long, blue Flip-Out Wall and collect the letter K and the Banana Bunches surrounding it. Now, the Kongs should grab back onto the the swinging vine when it nears them and quickly head up to the part of the vine that makes them go through the space between the top red switch and the one below it. After the vine swings the Kongs safely through the space, the Kongs can jump off and land on the long, blue Flip-Out Wall once more. They could also jump off the vine and hover to a Banana Bunch in midair. Anyway, shortly after landing, is the long, blue Flip-Out Wall's end. Here, the Kongs can jump to the floor ahead of them. A Buckbomb is here, and right after the Buckbomb is a space in the floor. This time, there is no electrical currents in it, for it is shaped differently. However, THERE IS AN ABYSS IN IT!!!! At the opposite side of this space is a blue Flip-Out Wall blocking the Kongs from proceeding since it acts like a wall. A red Flip-Out Wall is in the wall right where the Kongs are. A red switch can be seen here between the two walls, which is above the space. So, first of all, the Kongs should jump on the Buckbomb and then pick it up and throw it away from them. The Kongs can throw it in the abyss below them, or throw it into the blue Flip-Out Wall ahead of them, causing it to bounce back and head in the space before it. After this has been done, the apes can jump to the red switch between the Flip-Out Walls, to move the blue Flip-Out Wall ahead of them back into the wall. The Kongs can then end up back on the rest of the floor. Right in front of them should be a light bulb that they can blow on for a collectible, most likely. Ahead of the Kongs, is a red Flip-Out Wall in the floor covering a cracked part of floor beneath it. Above the red Flip-Out Wall is an arch of two Bananas with a Banana Bunch in the center. Hmmm, most cracked objects were secrets to curious players, so this is pretty mysterious. So, how do we get rid of this red Flip-Out Wall? Well, if the Kongs head forward, it won't be long before they come to an area with three blue Flip-Out Walls in the walls. The middle blue Flip-Out Wall is the lowest one. Three Electroids connect to each other and cover all of the blue Flip-Out Walls seen right here. A blue switch is to the right of the middle blue Flip-Out Wall. So, the Kongs should head to hit and jump to it. This now causes those three blue platforms to pop out, wiping out the three Electroids. Now, before the Kongs jump on the middle blue platform, they should head backwards back to where the red Flip-Out Wall was covering the cracked part of floor. The red Flip-Out Wall should be in the wall now. The Kongs can now drop to the cracked part of floor. The camera now zooms out to bring a skull Barrel Cannon beneath this cracked part of floor into view. So, if the Kongs give this cracked part of floor a couple pounds, it breaks, causing the apes to fall into the skull Barrel Cannon. The skull Barrel Cannon aims downward, and the apes can fire into a room that is not a Bonus Room. The apes will end up in a large room on a floor with a big, glowing, red switch in the ground. To the left and right of this big, red switch is a yellow sign warning the Kongs about something having to due with the huge plug in the background and the huge outlet above it. So what in crap's world is this supposed to mean? Well, the Kongs should jump on and pound the big, glowing, red switch. This causes the plug in the background to head into the outlet, which starts powering up some stuff. Do you know what you have just done? Well, you've added a little power to the rocket in Lift-off Launch. Just Music Madness' switch to be pounded and the rocket in Lift-off Launch should be powered (only if the switch in Cog Jog has been pounded too). A skull Barrel Cannon appears from above right above the Kongs. The Kongs can now jump in the skull Barrel Cannon and fire out of here, since there is nothing else to do in this room. They will end up on a part of floor right next to the area where the cracked part of floor was. The apes can now head forward and jump on the middle blue Flip-Out Wall. Here, they can jump to the blue Flip-Out Wall above them on the right and then from there jump to a Banana Bunch above them. However, this doesn't help the Kongs in any way to get further. So, to really get further, the Kongs can jump and move left to the blue Flip-Out Wall above them to their left. Here, they can see a red switch above them. Also, next to the switch is a middle red Flip-Out Wall which is, once again, once the lowest Flip-Out Wall out of the other two. This group is the same shape as the one with the three blue Flip-Out Walls, which the Kongs are right now among, however it is colored red. So, the Kongs should jump to the switch and head right to cause the three red Flip-Out Walls to pop out the wall. The middle red Flip-Out Wall should catch the Kongs. If the Kongs jump and head left, they can end up on the red Flip-Out Wall above the middle red Flip-Out Wall to the left. Above the Kongs is a Banana Bunch that they can jump to for a total of five Bananas. However, this really isn't nothing, and it this can't help us proceed. Now, if the Kongs jump and head right from the middle red Flip-Out Wall (or roll-jump from the left red Flip-Out Wall), they can end up on the red Flip-Out Wall on the right. A blue switch is above the Kongs here. Above the blue switch is the letter O, and to the left of the blue switch is a blue Flip-Out Wall in the wall. So, if the Kongs jump to the switch and head left, the blue Flip-Out Walls pop out. The blue Flip-Out Wall to the left of the red switch (was blue, but due to color
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The Kongs are about to jump to the blue switch with the letter O above it, so that they can reach the blue Flip-Out Walls. These blue Flip-Out Walls are in the walls in this picture.

change, turned red) will catch the Kongs. Here, the Kongs can jump to the letter O to their right above them. After the letter O has been collected, the Kongs can end up back on the blue Flip-Out Wall next to the red switch, which is the one they just jumped off. Anyway, here, they can jump and head left to reach the blue Flip-Out Wall. Here, the apes can see a group of six red switches positioned in a vertical position. After these six red switches, is a red Flip-Out Wall in the wall. So, if the Kongs jump to the right, they can head through these six switches. This causes the red Flip-Out Wall after the switches to pop out and catch the Kongs. Here, the Kongs can see that the red Flip-Out Wall is attached to a floor. Some more Flip-Out Walls can be seen behind the Kongs, however, since they cannot be reached (due to the six switches in the way), they should be ignored. Ignored, yeah right!! Here's a secret. If the Kongs stand on the blue Flip-Out Wall right to the left of the six switches close to the wall to the left of it, they can roll-jump to the right to head under it and onto the floor with the Tutorial Pig on it. Here, the Kongs can then jump into the six red switches and head left to cause a red Flip-Out Wall to the left to come out of the wall and catch them. The Kongs can now , from here, jump into the six blue switches (were red, turned blue due to color change) once more and head right to cause a blue Flip-Out Wall to the right of the six switches to pop out and catch them. The Kongs can then jump to a second slightly higher blue Flip-Out Wall slightly to the left and then jump to reach a hidden Puzzle Piece! Wow, that's a really tricky strategy to understand at first, but you'll get better at it afterwards. Anyway, right in front of the Kongs is a trail of five Bananas on the floor. The Kongs can easily collect these Bananas by heading through them. Here, they can pass a blue Flip-Out Wall in the wall right before, they hit theTutorial Pig, who hosts the first checkpoint. Almost immediately after the checkpoint is a red Flip-Out Wall acting like a wall. There is a blue switch above the checkpoint. So, to get rid of this red Flip-Out Wall, the Kongs should jump to the blue switch. The red Flip-Out Wall will head back in the wall, allowing the Kongs to get past it. Immediately after this red Flip-Out Wall in the wall is a light bulb that can be blown on for a collectible, most likely. Immediately after the light bulb is a large gap. Many thin Flip-Out Walls are in this area above this large gap. Also, the camera zooms out a bit to bring some stuff in this large gap into view. The Kongs should be able to see two blue Flip-Out Walls sticking out of the wall above the gap. The second blue Flip-Out Wall is higher than the first. Also, two red Flip-Out Walls can be seen below them to the right diagonally in the wall. An Extra Life Balloon moves between these two red Flip-Out Walls. The second red Flip-Out Wall has a Banana above it. Anyway, the Kongs can go ahead and jump on the first blue Flip-Out Wall. Here, they can jump to the second blue Flip-Out Wall. From here, the apes can see another blue Flip-Out Wall ahead of them, as well as two more lower red Flip-Out Walls in the wall after the first two that have the Extra Life Balloon between them. The first red Flip-Out Wall after the first two has a Banana above it and the second one has a Banana Coin above it. Three red switches are between the blue Flip-Out Wall the Kongs are on and the one ahead. Yeah, the Kongs could jump and hover to the second blue Flip-Out Wall (with Diddy Kong only, does not work with Donkey Kong unless you can do a perfect roll-jump). So, for those who don't have Diddy Kong, will have to take the lower route. So, they should drop down into the three red switches to bring out the red Flip-Out Walls. The apes should land on the second platform of the first pair of red Flip-Out Walls. Here, if they want the Extra Life Balloon, they can simply drop into it when it gets near and end up on the first red Flip-Out Wall. From here, they can then jump back to the red Flip-Out Wall they came from. Now, from here, the Kongs can drop to the next red Flip-Out Wall. Here, the Kongs can then jump to the next red Flip-Out Wall. Here, they can see a blue Flip-Out Wall that they could drop to. However, this blue Flip-Out Wall is in the wall. There are three more blue switches (were red, but turned blue due to color change). If the Kongs drop into these switches, the blue Flip-Out Walls come back out again. The next blue Flip-Out Wall should catch the Kongs, and they can collect the Banana that is on it. Also, if the Kongs are on the blue platform right after the first red three switches, then those switches should not have been pressed. So, the Kongs can jump and hover to the next blue Flip-Out Wall. Anyway, on the lower blue Flip-Out Wall, which had the Banana on it just after the second group of three red switches (were blue, but turned red due to color change), the Kongs can see another red Flip-Out Wall that they can jump to. However, this one is in the wall. Thankfully, the three red switches are above the Kongs. So, if the Kongs jump through the switches and head right, they can cause the red Flip-Out Walls to come back out, and the next red Flip-Out Wall should catch them. Here, the Kongs can see a floor ahead of them, which they can jump to. However, there is a blue switch above the floor close its left edge. It really doesn't matter, however, if the Kongs hit it or not. On the floor, the first thing the apes should notice is a red Flip-Out Wall that should be sticking out (unless the Kongs hit the switch here). On the side the Kongs are on (the left side of the red Flip-Out Wall are two magnets attached to propellers that can be blown on for a collectible (s), most likely. A DK Barrel and a Buckbomb should be on the right side of the red Flip-Out Wall. So, to get rid of this red Flip-Out Wall, the Kongs should hit the blue switch, causing the red Flip-Out Wall to head back in the wall. The Kongs can then jump on the Buckbomb and throw it out of there (or let the jump to the red switch above the floor when the Buckbomb walks past the red Flip-Out Wall in the wall. This causes the red Flip-Out Wall to pop out and wipe out the Buckbomb). However, the Kongs should notice a platform above the red Flip-Out Wall, which should be in the wall. Another pretty mysterious thing for those curious players. Yep, go on detectives. So to get here, let's first go back to the Kongs that should be on the higher blue Flip-Out Wall. The floor can be seen after here. So, from here, the Kongs can roll-jump to this platform. Here, they can find a skull Barrel Cannon (unless it is a skull Auto-Fire Barrel, it is one of them). The Kongs can then fire into a Bonus Room. However, for those who are already on the floor and don't have Diddy Kong should first grab the DK Barrel and throw it. When the Barrel breaks, Diddy Kong should appear on Donkey Kong's back. Now, the Kongs should first hit the red switch above the floor. Once this is done, they should jump backwards onto the red Flip-Out Wall they used to jump to this floor. Now, with skill and intelligence, the Kongs should carefully maneuver backwards until they reach the red Flip-Out Wall with the first set of three blue switches (were red, but turned blue due to color change). This is the platform that would've had the Extra Life Balloon to their left, if is already collected. Here, the Kongs can jump through the three red switches and head right, causing them to land on a higher blue Flip-Out Wall that should pop out and catch them. Here, the Kongs should jump and hover from blue Flip-Out to blue Flip-Out Wall until they land on the blue Flip-Out Wall with the floor in view. So, from here, the Kongs should roll-jump (yeah you can hover too) to land on the platform. The skull Barrel Cannon (or Auto-Fire Barrel, it is one of them) should be above the Kongs, which can fire them into a second Bonus Room. Anyway, from the floor, the Kongs should head to its right edge. Here, the Kongs should see a long, blue Flip-Out Wall with many Tires on it sticking out of the wall (if it is in the wall, hit the blue switch above the floor). Anyway, the Kongs should jump to this long, blue Flip-Out Wall. Now before they bounce high in the air, the Kongs should stay still on the Tires (meaning do not make a move with the Wii Remote, but instead stay still and let the Tires bounce them a bit in the air). The Kongs should notice three red switches above some of the Tires nearby. This area is full of the wrong switches, which should be avoided to prevent the Kongs from falling into the abyss below. An arch of three Bananas is over the three switches. Also, one switch is right above the first two switches, making it look like a triangle. Just need to draw some lines and it would be a triangle, lol (LOL is a type of internet language meaning "laughing out loud"). Anyway, the Kongs should bounce and head right on one of the nearby Tires. Now, they should be one of the Tires after the three red switches. A long, red Flip-Out Wall is in the wall ahead. However, there is a switch high in the wall between the long, blue Flip-Out Wall the Kongs are on and the long, red Flip-Out Wall in the wall ahead. So, the Kongs should bounce up into the switch high in the air between these two long, different-colored Flip-Out Walls, and head right. They should land on one of the nearby Tires on this long, red Flip-Out Wall that has popped out of the wall. Here is more challenging than the previous. There are two groups of three blue switches above the Tires. Two Banana Bunches are above both sets of three blue switches. These three blue switches are only divided by one thing: the letter N. There are also some blue switches right above some of the Tires, which the Kongs should low bounce over. A low bounce on a Tire can be performed by letting a Tire lift them into the air and heading right. In other words, it basically means to get a small lift from a Tire and head right over the switch. You, see all of these blue switches can cause the Kongs to die if they do not hit another red (was blue, turned red due to color change) switch before falling into the abyss. So, the Kongs should low bounce over the first blue switch above the fifth Tire and then continue until they are below the letter N. Now, the Kongs should bounce straight up into the letter N, WITHOUT MAKING ANY OTHER MOVEMENTS. Now, when the Kongs land back on the tire, they should make sure they are getting a little lift from it. Now, the apes can head over (low bounce over) the next blue switch. Here, they can move just a little to the right to pass the last blue switch in this part of the area. Here, they can see a long, blue Flip-Out Wall in the wall ahead. Between the long, red Flip-Out Wall the Kongs are on and the long, blue Flip-Out Wall after this, is a a blue switch high in the air. If the Kongs bounce up and then through this switch, then head right, they can land on one of the Tires of the long, blue Flip-Out Wall that should've popped out of the wall. Here, the Kongs can see that this is a pretty tricky area. There are two red switches positioned in a vertical position with a large space between each other right above some of the Tires. But do you know what the bad news is? THE TWO SWITCHES ON THE LEFT ARE RIGHT NEXT TO THE KONGS!!! So, how are we supposed to get past that without touching it. Wait, a second, it's coming. There is a set of three red switches in a triangle position above the center of the space between the two red switches in a vertical position. A Banana Coin is underneath the bottom switch of these three red switches, and a Banana Bunch is above both of the two red switches in a vertical position. So, this is how to get out of this tricky area (read these steps and perform the
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The Kongs are about to bounce over the last set of red switches on the last long, blue Flip-Out Wall covered in Tires in this area. This is the long, blue Flip-Out Wall right after the long, red Flip-Out Wall with the letter N above it.

action). The Kongs should bounce up over the first two red switches in a vertical position and head right, most likely causing them to land on the tires after the three red switches in the air. From here, the apes can see a floor ahead. So, they should bounce over the last set of red switches in this area and hover to the floor (or drop on the Tire right after the last pair of Tires in a vertical position and bounce and head right here). Here, the Kongs can find a red Flip-Out Wall in the wall, a light bulb to the left of the red Flip-Out Wall that can be blown on for a collectible, most likely, a red switch above this light bulb, two magnets attached to propellers that can be blown on for a collectible (s), most likely, and four Electroids connected to each other in a vertical position nearing the Kongs. So, to get rid of these enemies, the Kongs can wait for the enemies to pass by the red Flip-Out Wall in the wall. Right when it does so, the apes should jump to the red switch, causing the red Flip-Out Wall to pop out the wall and wipe out all four Electroids. The Kongs can then continue to the right edge of this small floor. Here, they can see a small gap with a Banana Bunch in it. On the opposite side of the gap is a small floor holding the Tutorial Pig hosting the second checkpoint. The Kongs can jump to this small floor and activate the checkpoint. After the checkpoint, there is another large gap. Here, they can see a thick, blue Flip-Out Wall that should be in the wall with a thick, red Flip-Out Wall that should be sticking out of the wall. There is another red Flip-Out Wall above the blue Flip-Out Wall here that should also be sticking out. This red Flip-Out Wall has two blue switches in a vertical position on both of its sides (left and right). So, to get the blue Flip-Out Wall here to come out so that the Kongs have something to land on, the Kongs should jump to the two blue switches in a vertical position to the left of the red Flip-Out Wall above the blue one and head right. The blue Flip-Out Wall should pop out and catch the Kongs, allowing them to catch the three Bananas that are on it. Here, the Kongs must now try to get the next thick, red Flip-Out Wall next to the blue one they are on to come out. But let's say you were at the checkpoint, right? Say the blue Flip-Out Wall was already sticking out when you got there. Yeah, we all know you don't want to lose a life, but how are you supposed to get on that blue Flip-Out Wall without touching the red switches (were blue, but due to color change, changed color) just before it (which are the ones to the left of the red Flip-Out Wall above the blue one)? Well, it's complicated, but there is a possible way. The Kongs should perform a low jump and hover to the blue Flip-Out Wall (or they can do a normal jump, stop right before the two switches and hover to the blue Flip-Out Wall). Anyway, let's now focus on getting the thick, red Flip-Out Wall to come out. Well, that's pretty simple, to get out. So, all the Kongs must do is jump to the red switches (were blue, but changed color due to color change) to the right of the red Flip-Out Wall above the thick, blue Flip-Out Wall and head right. The thick, red Flip-Out Wall should pop out and catch the Kongs. Now from here, the Kongs can see a long, red Flip-Out Wall above them slightly to the right. This long, red Flip-Out Wall cannot be stood on, nor does it act like a wall. So if it's neither of the two, then what is it? Look at it real good...it's covered in green chains. So, using the green chains the Kongs would have to cling onto the red Flip-Out Wall. So basically, this is more like a red Flip-Out Wall ceiling. Yet, the Kongs still can't reach it if it is not sticking out (the long, red Flip-Out Wall; that's what is in place of "it" above). But, we're not there yet, so let's continue. Below this long, red Flip-Out Wall's left edge, is a thick, blue Flip-Out Wall in the wall, this time, positioned vertically instead of horizontally, unlike the previous. So , the Kongs would be standing on what would be the previous blue Flip-Out Walls' unaccessible left side here. Anyway, this thick, blue Flip-Out Wall is not yet activated. There is a blue switch, however, above it, which is between this blue Flip-Out Wall, and the long, red Flip-Out Wall ceiling. If the Kongs jump to blue switch, they can cause the thick, blue Flip-Out Wall to catch them. This causes the red Flip-Out Wall ceiling covered in green chains to go back into the wall. However, before you make any other move, read carefully. If the Kongs roll-jump to the left, they can end up touching the red switches to the right of red Flip-Out Wall above the previous thick, blue Flip-Out Wall. This causes the red Flip-Out Wall above the previous thick, blue Flip-Out Wall to catch the Kongs. From here, the apes can then roll-jump to the left once more, touching the blue switches (were red, turned blue due to color change) to the left of the red Flip-Out Wall above the previous thick, blue Flip-Out Wall, which they are on. This causes the apes to land on a high, quite hidden, blue Flip-Out Wall that should've popped out the wall. The Kongs can then find a Puzzle Piece above them, which they can jump to located right on a red switch. When the Kongs jump to this Puzzle Piece, they will hit the red switch, causing them to collect the Piece and fall back to the floor with the second checkpoint on it. The heroes can then repeat the steps to get back to thick, blue Flip-Out Wall in a vertical position below the long, red Flip-Out Wall ceiling's left edge. Anyway, on this thick, blue Flip-Out Wall below the long, red Flip-Out Wall ceiling's left edge, the Kongs can jump to the red switch above them (was blue, turned red due to color change), causing the long, red Flip-Out Wall ceiling covered in grassy turf to pop back out. As soon as the Kongs hit this switch, they should cling onto the red ceiling's grassy turf. The Kongs can head forward a bit to come across an Electroid that stretches itself between the green chains and close to the top of a thick, red Flip-Out Wall below the Kongs slightly to the right. A Banana Coin is on this thick, red Flip-Out Wall's left edge, a Tire is in its middle, and the letter G is to this red Flip-Out Wall's right edge. Five Bananas can be seen right next to the Kongs. Also, there are two blue switches that should be avoided around this red Flip-Out Wall. On switch is above the Banana Coin on the thick, red Flip-Out Wall's left edge, and another is above the letter G on the red Flip-Out Wall's right edge. Also, the Electroid is so tall that there is no way to get past it on the green chains without touching it. This Electroid moves left to right constantly above the thick, red Flip-Out Wall, and it goes no further than a little after the edges of that wall. So, the Kongs should first wait for the Electroid to head right after passing the Banana Coin on the thick, red Flip-Out Wall's left edge. When it does so, the Kongs should quickly head past the blue switch above the Banana Coin on the thick, red Flip-Out Wall's left edge and then drop down onto the thick, red Flip-Out Wall itself. Here, the Kongs should watch the Electroid. Since this enemy is so close to the top of this red Flip-Out Wall, the Kongs will have to duck to avoid touching it here. So, when the Electroid nears the Kongs, they should duck to avoid it. Then when the Electroid heads right again and passes over them, the Kongs should immediately get up and follow it. They should jump over the Tire in the middle of the thick, red Flip-Out Wall. Then, the apes should quickly duck, for it won't be long until the Electroid starts heading left again. Now when the enemy passes over them, the Kongs can quickly head to the letter G and then jump on the Tire. Here, they can quickly bounce to and cling onto the long, red Flip-Out Wall ceiling's green chains and continue proceeding without worrying about an Electroid in the way. Another strategy is made up of the same steps as the previous with the exception of the Kongs following the Electroid as it heads right on the green chains and dropping to the letter G. When the Kongs near the end of the green chains on the long, red Flip-Out Wall, which is also the right edge of the long, red Flip-Out Wall, they can see a blue switch beneath them. Beneath this blue switch is a thick, blue Flip-Out Wall that should be in the wall. To the right of the blue switch is an Electroid that moves left to right constantly above the thick, blue Flip-Out Wall. To the right of the Electroid is a quite long, red Flip-Out Wall acting like a wall. So, probably because of this wall, the enemy heads left after nearing this red Flip-Out Wall, acting like a wall, enough. Anyway, when the Electroid heads right, the Kongs should drop down into the blue switch, causing the thick, blue Flip-Out Wall beneath it to come out and catch the Kongs. The quite long, red Flip-Out Wall will also go in the wall, however, THE ELECTROID STILL HEADS LEFT TO RIGHT ABOVE THE THICK, BLUE FLIP-OUT WALL!!! Well, this enemy is dumb -_-! Anyway, the Kongs should duck on this thick, blue Flip-Out Wall to dodge the Electroid that should be or soon be heading towards them. Immediately after the enemy passes over them, the Kongs should quickly get up and head to the right edge of the thick, blue Flip-Out Wall. Here, they should see a quite long, blue Flip-Out Wall acting like a wall right after the quite long, red Flip-Out Wall in the wall that was acting like a wall previously. The apes can also see four Bananas at the top and bottom edges on each of the quite long Flip-Out Walls. So, one Banana Bunch is on the red Flip-Out Wall's top, one on the bottom, one on the blue Flip-Out Wall's top and one its bottom. These Banana Bunches are also parallel to each other. Yikes, math again!! Just kidding! Anyway, the Kongs should also notice the green chains on the quite long, blue Flip-Out Wall. Also, there are two red switches between the two Flip-Out Walls at their bottom. So, before the Electroid electrocutes them, the Kongs should jump and cling onto the quite long, blue Flip-Out Wall. The Kongs should then head down on the blue, Flip-Out Wall until they are right next to the red switches. Now, from here, the Kongs should jump through the red switches, causing the quite long, red Flip-Out Wall to pop out, once again. However, there are now green chains on this Flip-Out Wall, for they could not be seen before. So, once the Kongs go through the red switches, the Kongs should cling onto this quite long, red Flip-Out Wall. A thick, red Flip-Out Wall can be seen sticking out ahead. The Kongs should
640px-Switcheroo565-1-

The Kongs cling onto the quite long, red Flip-Out Wall next to the quite long, blue Flip-Out Wall, which is in the wall in the picture.

move up until they are higher than the thick, red Flip-Out Wall. Anywhere above the thick, red Flip-Out Wall is fine as long as it is not the top of the quite long, red Flip-Out Wall. If the Kongs are at the top of this quite long, red Flip-Out Wall, they won't jump to thick, red Flip-Out Wall correctly and will end up falling in the abyss below. Anyway, the Kongs should go ahead and jump to the thick, red Flip-Out Wall (if you are at the top of the quite long, red Flip-Out Wall, the Kongs should move down a bit and then jump to the thick, red Flip-Out Wall). Here, the Kongs can see a ceiling above them slightly to the right covered in green chains. The apes can simply jump and cling onto this ceiling. They can move just a slight bit and..A GROUP OF THREE ELECTROIDS!!! Two Electroids (the first and third) move up and down at the same time while the one in the middle moves the opposite direction. COME ON NOW, AND THEY MOVE IN DIFFERENT DIRECTIONS AT THE SAME TIME, TOO!!! WE DIDN'T EVEN GET TO MOVE 5 FEET YET!!! So basically, when the first and third Electroids are moving up, the middle (second) Electroid moves down and vice versa. Anyway, when the first Electroid moves down, the Kongs should move into its area (where it moves up and down). They should now wait for the second Electroid to move down since it is moving up now. As soon as it does move down enough, the Kongs should head into that Electroid's space. Now the Kongs must wait on the third Electroid to move down. When the third Electroid moves down enough, the Kongs should move into its space and continue on to find a trail of five Bananas with a Heart in the middle shortly after this. Below these collectibles, the Kongs should see a thick, red Flip-Out Wall sticking out with a Buckbot and Buckbomb walking on it. Two blue switches are above this thick, red Flip-Out Wall; they should be avoided. However, there is a space between the two blue switches, which, the Heart is above. So the Kongs should move until they are above the space between the two blue switches. Now the Kongs should drop down to the thick, blue Flip-Out Wall from here. After this has been done, they will find themselves on the thick, blue Flip-Out Wall safely, however, there is only one problem: the Buckbot and the Buckbomb. How are we supposed to get rid of these enemies without touching the blue switches. Well, here's a good strategy. The Kongs should stay below the space between the two blue switches. When an enemy walks by, the Kongs should jump on it. If the Kongs jump on the Buckbomb, they should jump up between the two blue switches and cling onto the ceiling's green chains to avoid being hurt by its explosion. After it has exploded, the apes can drop back to this thick, blue Flip-Out Wall. However, if it is the Buckbot, the Kongs do not have to jump up to the ceiling and cling onto it. After all enemies are defeated, the Kongs should notice a quite long, blue Flip-Out Wall in the wall below them slightly to the right. To get this quite long, blue Flip-Out Wall to come out, they jump to the blue switch above them slightly to the right and head right. This causes the quite long, blue Flip-Out Wall to pop out and catch them. A load of Tires are on this long, blue Flip-Out Wall. Two red switches in a vertical position are above the middle of this quite, long blue Flip-Out Wall. A Banana Coin divides the two red switches from one another and a Banana Bunch is above the top red switch. The Kongs should bounce over the red switches to avoid touching them and falling to their death, however, there is something else to dodge here too. Besides the two red switches in a vertical position divided by the Banana Coin, the player should see an Electroid either nearing them or moving away from them on this quite long, blue Flip-Out Wall. So basically, the Electroid moves left to right on this quite long, blue Flip-Out Wall. A good way to pass both of the obstacles without losing an Extra Life Balloon or a Heart is to first wait for the Electroid to come towards them. When the Electroid heads through the two red switches, the Kongs should quickly bounce and head right to head over the both of them. Here, the apes should be on the opposite side (right edge) of the quite long, blue Flip-Out Wall. Here, the Kongs can see a ceiling covered in green chains above them. They can see a trail of five Bananas on the green chains and...ANOTHER ELECTROID MOVING LEFT TO RIGHT ALONG THE CEILING!!! GOOD LORD, HOW MANY ELECTROIDS ARE IN THIS LEVEL!!! So, here is a pretty tricky and small area. Ha small, yet tricky, smh (internet slang for shaking my head). Anyway, the Kongs should bounce up to and cling onto the green chain-covered ceiling. When the Electroid gets close to them (it is heading left), the Kongs should carefully drop back down onto one of the Tires on the quite-long, blue Flip-Out Wall beneath the left edge of the ceiling. The Kongs should stay here for a while until the Electroid moves right. As they wait, the player can see a red switch with a thick, red Flip-Out Wall beneath it. The switch is right below the third Banana in the trail of five Bananas. So now the Kongs know their target destination. Anyway, once the Electroid heads right, the Kongs should quickly bounce up to and cling onto the green chain-covered ceiling once more. They should follow the Electroid as it heads right until they reach and collect the third Banana in the trail of five Bananas here. The red switch should be right beneath the Kongs. So, quickly, the heroes should drop down to this red switch, causing the thick, red Flip-Out Wall to pop out the wall and catch them. Now the Kongs are on the thick, red Flip-Out Wall safely. But do you want to know what the trick of that Electroid was. The Electroid doesn't head to the very left of the green chain-covered ceiling, it only goes three-fourths of the ceiling! Ah ha ha ha! Ha, ha, ha not funny (I, Smashbro8, am assuming that is your response, and yeah that wasn't too funny). However, the apes must now duck to dodge the Electroid above once more before they jump to a floor to their right. Once the Electroid passes over them, the heroes can head over to the edge of the thick, red Flip-Out Wall and jump to the floor after it. Here, the Kongs can see two Buckbombs and a red Pyrobot nearing them. They can also see two, quite odd (well, they aren't that odd, but they are nowhere near being similar to the previous ones we've encountered) blue Flip-Out Walls across from each other in the wall. Above them are two, smaller, quite odd-looking red Flip-Out Walls across from each other, and above those red Flip-Out Walls are two EVEN SMALLER blue Flip-Out Walls in the wall across from each other. Anyway, the Kongs should get rid of these annoying nuisances (the Buckbombs and the red Pyrobot). They could jump on a Buckbomb and throw it at the Pyrobot, but here's a better way. If the Kongs manage to head over the enemies, they can find a blue switch in between the quite odd-looking blue Flip-Out Walls and the quite odd-looking red Flip-Out Walls. The enemies should keep heading left, unless you stunned them (if you stunned them, don't panic, you are fine). When the enemies head in the way of the odd-looking, blue Flip-Out Wall on the left, the Kongs should jump to the blue switch between the two odd-looking Flip-Out Walls. This causes the odd-looking blue Flip-Out Walls to pop out, instantly wiping out the enemies in the their way! Aye though, a one hit kill!! Smh, what dorks (the enemies, not you!)! Anyway, since the blue Flip-Out Walls are already out, the Kongs can jump on them. If the apes jump to the odd-looking, blue Flip-Out Wall on the left, they can roll-jump off of it to the left to reach a hidden floor with two vertical alleyways. If the Kongs head into the farthest alleyway, they can jump up in the air for a Puzzle Piece. Anyway, on any of the first odd-looking blue Flip-Out Walls, the Kongs can jump to a higher red switch (were blue, turned red due to color change) above them slightly to the right and head right/left (depending on the Flip-Out Wall they are on) to cause the odd-looking, red Flip-Out Walls to pop out the wall and catch them (one of them will catch the Kongs, not both!). Now, from here, the apes can jump into a blue switch above them slightly to the right and head right/left (depending on the Flip-Out Wall they are on) to cause the EVEN SMALLER blue Flip-Out Walls to pop out of the wall and catch them (one Flip-Out Wall will catch the Kongs, not both!) . Here, the apes must jump to another red switch, which is the last switch in the level and head right/left (depending on the Flip-Out Wall) to cause two small, red Flip-Out Walls to pop out of the wall and catch them (one of the Flip-Out Walls will catch the Kongs, not both!). The camera moves up a bit to put a normal platform into view. The Kongs can jump here. Here, they can see the level's Slot Machine Barrel above them. The Kongs can jump to the Slot Machine Barrel to complete the level. Once the Slot Machine Barrel is jumped to and hit, the level is complete! YES!!! YEAH!!! FINALLY!!! WE BEAT SWITCHEROO!!! IN YOUR FACE SWITCHEROO!!! YOUR NO MATCH FOR ME SUCKA!!! Hmm, wonder what Music Madness is like....

Secrets


K-O-N-G Letters

  • K: Shortly after the first DK Barrel in the level, the Kongs will pass two beaker platforms and end up on a long, blue Flip-Out Wall. If the Kongs grab the first swinging vine and head through some red switches , they can eventually jump to another swinging vine with four blue switches in its path. The top blue switch and the blue switch below it are separated from each other by a space. If the Kongs position themselves to go through this space, they can successfully go through it. When the Kongs go through it, they should still hold onto the vine, and let it them take them backwards. However, the apes should now position themselves to hit the blue switches, causing the long, blue Flip-Out Wall to come out again. From here, the apes can jump down to the letter K and collect it. Then the Kongs can perform the above steps to get the long, blue Flip-Out Wall again, however, to proceed, they should go through the space between the two red switches (were blue, turned red due to color change) once more.
  • O: Immediately after the hidden area with the rocket switch, the Kongs can climb up different colored Flip-Out Walls using the switches on the wall. Eventually, the apes can reach a blue Flip-Out Wall with the letter O above it slightly to the right, which they can jump to.
  • N: Shortly after the third Puzzle Piece (which is in the second Bonus Room), the Kongs will reach a long, red Flip-Out Wall covered in Tires. Many blue switches are around this long, red Flip-Out Wall. If the Kongs dodge the blue switches, they can reach a part where there is a space in the above blue switches that holds the letter N. If the Kongs bounce up to this letter WITHOUT MAKING A MOVE, they can collect the letter and land back to the Tires safely.
  • G: After the Kongs cling onto the green chains on the long, red Flip-Out Wall ceiling, they can see a thick, red Flip-Out Wall beneath them slightly to the right. A Banana Coin is on this Flip-Out Wall's left edge, a Tire is in the middle, and the letter G is on this Flip-Out Wall's right edge. An Electroid moves left to right here. So, if the Kongs carefully drop down here, they can collect the letter G and use the Tire to get back up to the long, red Flip-Out Wall ceiling covered in green chains.

Puzzle Pieces

  1. Switcheroo165-1-

    The Kongs in the first Bonus Room.

    On the red Flip-Out Wall connected to the small floor with the first red Pyrobot on it, the Kongs can roll-jump to the left to reach another red Flip-Out Wall connected to a floor. Since the distance between the floor and the ceiling is so narrow to even jump, the Kongs can roll here. They can roll through two Buckbots before reaching a vertical alleyway with a skull Barrel Cannon that can fire the apes into a Bonus Room. Here, the Kongs must collect forty-seven Bananas, two Banana Coins and an Extra Life Balloon while maneuvering around two moving platforms. If everything is collected within thirty seconds, a Puzzle Piece is rewarded to the Kongs.
  2. Immediately after the letter O, the Kongs can end up on a blue Flip-Out Wall with a line of switches(it is really six switches, but all cannot be seen at this time) to their right. If the Kongs roll-jump from here, they can end up going under the six switches and landing on the floor with the first checkpoint on it. Now, from here, the apes should jump through the switches and head left to cause a red Flip-Out Wall to the left of the six switches to pop out of the wall and catch them. Now, from here, the Kongs should jump through the six blue switches (were red, turned blue due to color change) and head right to cause a blue Flip-Out Wall to the right of the six switches to pop out and catch them. Here, the apes can climb up a second, higher blue Flip-Out Wall to find a Puzzle Piece above them, which they can jump to.
  3. After the first checkpoint, the apes can end up in a large area of switches and Flip-Out Walls. If the Kongs (Diddy Kong is a MUST for this Puzzle Piece) jump to the higher blue Flip-Out Walls, they can jump from blue Flip-Out Wall to blue Flip-Out Wall until they reach a blue Flip-Out Wall with a floor in view beneath it slightly to the left. If the apes roll-jump from here, they can reach a platform above the floor that has a skull Barrel Cannon above it. The skull Barrel Cannon can fire the Kongs into a Bonus Room. Here, the Kongs must collect sixty-five Bananas, three Banana Coins and an Extra Life Balloon while firing through four Barrel Cannons that have three different angles. If everything is collected within thirty seconds, a Puzzle Piece appears for them to collect.
  4. Immediately after the second checkpoint, the Kongs can end up on a thick, blue Flip-Out Wall in a vertical position right below the long, red Flip-Out Wall ceiling's left edge. This long, red Flip-Out Wall ceiling is covered in green chains. Anyway, the Kongs can roll-jump to the left of this thick, blue Flip-Out Wall to hit two red switches to the right of a red Flip-Out Wall above the previous thick, blue Flip-Out Wall, causing the red Flip-Out Wall to pop out and catch the Kongs. Here, the Kongs can roll-jump to the left to head into the two blue switches (were red, turned blue due to color change) to the left of the red Flip-Out Wall, causing a blue Flip-Out Wall to pop out the wall and catch the Kongs. Here, the Kongs can find a Puzzle Piece above them right on a red switch. When the Kongs jump to this Puzzle Piece, they hit the switch, causing the blue Flip-Out Wall to head in the wall and drop them to the small floor with the second checkpoint.
  5. On the first odd-shaped blue Flip-Out Wall at the very end of the level to the left, the Kongs can roll-jump to the left to land on a hidden floor with two vertical alleyways above it. If the Kongs head into the farthest alleyway, they can find a Puzzle Piece, which they can jump to.

Rocket Switch

  • Switcheroo Rocket Switch

    The Kongs break the entrance to the Rocket Switch.

    Shortly after the letter K, the Kongs will end up on a floor where they will head over a red Flip-Out Wall that covers a cracked platform. Since there is no way to get rid of this red Flip-Out Wall here, the apes should continue going forward until they reach a dead end with three blue Flip-Out Walls in the wall and some Electroids moving along them. A blue switch is to the right of the middle blue Flip-Out wall, which is the lowest Flip-Out Wall in the trio of blue Flip-Out Walls in the wall. If the Kongs jump to the switch, the blue Flip-Out Walls pop out and BOOM!!! The Electroids are wiped away (well, not with an explosion sound). Anyway, the Kongs should head back to the red Flip-Out Wall over the cracked platform to find out that it has moved into the wall. The Kongs can now drop down to this platform, where the camera zooms out to bring a skull Barrel Cannon underneath the platform into view. Here, the Kongs can give the cracked platform a couple pounds to break it, dropping them into the skull Barrel Cannon. The Kongs can then fire into the room with the rocket switch. Here, they can pound a giant, red switch to put a large plug in the background into a large outlet, powering up some stuff. The rocket in Lift-off Launch is being powered, and it will be fully powered after the rocket switch in Music Madness has been powered. A skull Barrel Cannon will appear to fire the Kongs out of the room.


A Message From Your Author

Once again, it is Smashbro8. Yes, I know I don't do this very often, and I have no idea whether this is right or not, but as you read this page, you might notice the lot of jokes, etc in the page. Yeah, a lot of you readers that have read lots of my pages might know that I like to put a lot of pizzazz in my writing. That is very true, and I have put a lot in this page. I don't want the "pizzazz" in Switcheroo to be erased, for this is what makes the page fun to read and entertaining as you follow the steps. Every writing, in my opinion, should have some pizzazz in it to make readers entertained. Please do not erase any jokes, stupid stuff, internet slang etc in this page, for articles need pizzazz. Thank you very much. Smashbro8 00:43, February 22, 2012 (UTC)Smashbro8Also don't forget to check out the rest of the Donkey Kong Country Returns levels as well as other pages. Enjoy Wii Wiki and please come back here! We can help you!!!

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