Waddle Dee Army
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The Waddle Dee Army gets its KOs by sweeping enemy players off the screen. Each Waddle Dee/Doo does a low vertical knockback and an Gordo does a strong diagonal knockback (Waddle Dee does 2%, Waddle Doo does 8% and Gordo does 15%) which, in great numbers on the ground, can rack up to a high amounts of damage (if character(s) are on the ground and are getting juggled by the stampede). The Waddle Dee/Doo can damage anything that can be attacked just by touching them unlike Waddle Dee Toss which will do no damage unless it's been thrown or the Waddle Dee/Doo is attacking in some sort of way like jumping or shooting out electricity beams, however the Waddle Dee/Doo can also be attacked by characters, items and stage obstacles (if hit by a very strong blow, the Waddle Dee/Doo will fly across the stage but will disappear then re-spawn at the same location so they will go vertically down and then continue on with the stampede). Most KOs dealt with this Final Smash usually results from the opponents not being able to recover very far from the stage, as the Waddle Dees and Waddle Doos are constantly attacking the enemy while he/she is off the stage, pushing him/her away from the stage while making him/her lose all jumps and their third jumps in the attempt to recover back. Another way for getting KOs is that the Gordos might hit a high percentage character resulting the character to flying diagonally upwards and getting KOed by flying in the background. Also, characters will get slowly pulled towards King Dedede during his Final Smash, but only if they are on the ground. It might be much easier to take no damage by this Final Smash for characters such as Pit or R.O.B as they only need to keep jumping and using their B+Up. This Final Smash is less effective with large stages that have a lot of platforms as the army will be separated.
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The Dance
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King Dedede puts his mallet away (it disappears) then faces the screen and whistles. The stage music is paused for 10 seconds while a different music is played in its place. He then starts waving his left hand like a 'come to me' style for two times, same goes for the right hand after the left hand before waving both hands. He does it for 3 times and finally he puts his hands on his hips and laughs with angry eyes and gets his mallet behind him (it appears behind him and the stage music resumes), ready to be controlled.
Origin
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Like the Waddle Dee Toss, the Waddle Dee Army is an attack crafted specifically for Brawl, although King Dedede does command a large army of the creatures in the Kirby games. They feature prominently in many games, and Dedede would occasionally summon some Waddle Dees in a similar (though less profuse) manner to assist him in Kirby: Squeak Squad.
Trophy Description
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Trivia
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- This is one of the few Final Smashes that appear in the Subspace Emissary. King Dedede used the Waddle Dees to get the trophies from Wario. In one of the Kirby anime episodes, the Waddle Dees also did this to a few characters though it was to push the characters to keep away from them.
- Five of the many army members will always spawn beneath King Dedede so it's best to position King Dedede strategically above/standing on the stage/platform.
- If you used a Waddle Dee Toss and then use Waddle Dee Army, the army that comes from the Final Smash still hits the Waddle Dee/Doo that has been thrown by the Waddle Dee Toss.
- On the Waddle Dee Army trophy, no Gordos are present, despite the fact they do appear in the Final Smash.
- Dedede's ridiculous dance while doing this move is quite popular with fans. It has been referred to as "The Big Gay Dance" in a popular Flash animation about Brawl called "Brawl Taunts" aka "Things You'll Never Hear In Super Smash Bros Brawl" and since then, this name has often been used by fans to refer to the Waddle Dee Army.
| King Dedede's Special Moves | |
|---|---|
| Standard Special Move: | Inhale |
| Side Special Move: | Waddle Dee Toss |
| Up Special Move: | Super Dedede Jump |
| Down Special Move: | Jet Hammer |
| Final Smash: | Waddle Dee Army |
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